Defines a visual direction with style pillars, shape language, color intent, and readability rules for consistent art execution across teams.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:art-bibleThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeDefines a game's visual style by building an art bible with references, palette, mood, lighting plan, and do/don't list. Writes to .summer/art-bible.md.
Designs a concept art brief for game, film, or animation pre-production, specifying visual direction, tone, reference materials, deliverable formats, and technical requirements to align art direction before production begins.
Generates complete visual design systems including style guides and AI assets through phased workflow: discovery, synthesis, documentation, asset generation, assembly. Activates on design system, style guide, or color palette mentions.