Integrates accessibility into design workflows early, defining requirements, settings, and verification targets for games and applications.
How this skill is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:accessibility-designThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Build accessibility into design decisions instead of treating it as late-stage options work.
Build accessibility into design decisions instead of treating it as late-stage options work.
npx claudepluginhub mrcalderon3d/everything-game-dev-codeTreats accessibility as a design discipline covering WCAG 2.2, screen readers, keyboard navigation, cognitive/motor accessibility, and testing methodology. Activates on accessibility reviews, inclusive design checks, and compliance questions.
Designs interaction flows with inclusive input options (keyboard, pointer, voice) and accessible feedback. Use when building new features or interfaces to incorporate accessibility from the start.
Establish accessibility standards that make products usable for people with disabilities without being an afterthought. Use when building user-facing systems or scaling the product.