From Cities2-MCP
Use automatically for Cities: Skylines II modding, mod projects, C#/UI mods, localization, scaffold, analyze, build, package, and dry-run launch requests.
How this skill is triggered — by the user, by Claude, or both
Slash command
/cities2-mcp:cities2-moddingThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill for Cities: Skylines II modding and local mod-project work through Cities2-MCP. Keep documentation retrieval separate from write/build actions.
Use this skill for Cities: Skylines II modding and local mod-project work through Cities2-MCP. Keep documentation retrieval separate from write/build actions.
Trigger this skill for asset/mod workflows, toolchain questions, project analysis, file edits, scaffolding, build/package/install work, or local dry-run launches, even when the user does not mention Cities2-MCP.
search(query, limit=5) and query_reference(query, limit=5).get_page(page_id) when snippets are not enough.get_snippets(query, limit=3) for code-oriented wiki snippets.Example queries:
modding toolchain requirements dotnet runtime mod post processorlocalization mod settings file localeui mod project structure react typescriptcsharp mod project harmony settings system updateBefore writing files, building, packaging, or launching:
Trusted mod projects folder option. If the agent has
local file/command access, offer to fix the Claude Desktop setting directly:
identify the relevant settings file or app-managed config, ask before
editing it, back it up, and set the folder to either this project or a
shared parent folder. In Claude Code and Codex, project-scoped plugin
installs normally use the current project automatically; if it is still
blocked, suggest reinstalling/enabling the plugin from the desired project
or configuring a parent folder if the host exposes plugin settings.scaffold_project for new mod templates.list_project_tree before editing unfamiliar projects.write_project_file for explicit file changes.analyze_project before or after edits to catch structure/toolchain problems.build_project for build/package diagnostics.package_project for distributable output.launch_cities2 only as a dry run unless the user clearly asks to launch.If a write/build tool returns diagnostics, summarize the actionable errors first and include paths or commands that matter.
If a workflow tool returns a workspace/allowlist/configuration error, stop and help the user configure access before retrying. Phrase it as a normal setup step, not as a crash: "Cities2-MCP can work on that project after you add its folder, or a shared parent folder, to Trusted mod projects folder."
When scaffolding a new project, scaffold_project chooses a default game_version
from the bundled corpus and returns game_version, game_version_source,
bundled_game_version, and any installed-game warning. If the warning says the
installed game appears newer than the bundled Cities2-MCP package, tell the user
the project was still created and recommend checking for an updated Cities2-MCP
release before deeper modding work. If the user names a newer target game
version than the bundled default, pass metadata.game_version explicitly.
Sources: line naming the wiki page or snippet topic, with Markdown links for wiki URLs when available.npx claudepluginhub mayor-modder/cities2-mcp --plugin cities2-mcpGuides creation, editing, and verification of skills for AI coding agents using test-driven development with subagent scenarios. Use when authoring or debugging skills.