From armor
Reads developer-facing artifacts (README, API, error message, CLI help) and reports where a stranger's eye lands first, whether it lands on the right thing, and what repels. Use when reviewing or improving DX surfaces.
How this skill is triggered — by the user, by Claude, or both
Slash command
/armor:first-glanceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Eye-tracking shows the first three to five seconds decide whether a reader
Eye-tracking shows the first three to five seconds decide whether a reader connects to a thing at all. The gaze lands somewhere before conscious thought. If what it lands on repels, no amount of body text wins the reader back.
This skill runs that gate on the surfaces developers actually look at.
Two questions, in this order:
Then one check: does anything make the reader want to look away?
Read the artifact for about five seconds, the way a stranger would. Do not study it. First impression only.
Report:
Apply the gate. If the surface repels in the first five seconds, fix the surface before anything else. Do not add more docs to a thing that repels.
--help — most-used command first. Not alphabetical.Private code only you touch. The cost of a bad surface scales with the audience. Do not polish a helper no one else will ever call.
npx claudepluginhub markacianfrani/armor --plugin armorGuides creation, editing, and verification of skills for AI coding agents using test-driven development with subagent scenarios. Use when authoring or debugging skills.