From rlm-gaming
Art and audio DIRECTION for the Arcade crown (The Artisan + The Conductor). Produces the style bible, reference boards, LOD/poly/texture/material budgets, and the audio mix-tier sheet, sonic palette, and Wwise/FMOD event map — then COMMISSIONS the actual binaries from garland via CREATIVE_BRIEF/ASSET_JOB/SHOT_LIST with provenance_required:true. The crown never generates images, audio, or 3D inline. Ties to the ai-content-provenance rubric (garland C2PA-signs every gen-AI asset).
How this skill is triggered — by the user, by Claude, or both
Slash command
/rlm-gaming:game-art-and-audio-directionThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are producing an **art/audio direction** artifact — the style bible, budgets,
You are producing an art/audio direction artifact — the style bible, budgets,
and event maps that commission and constrain asset production. You do not
generate a single pixel, sample, mesh, or VO line. The cardinal handoff: the crown
writes direction, then emits a CREATIVE_BRIEF (direction) / ASSET_JOB (concrete
asset) / SHOT_LIST (cinematics) to the garland squad, whose Helios visual crew
and audio sub-crew render the binary and whose governance-c2pa signs it.
Lead heads: The Artisan (art-director, advisory) and The Conductor
(audio-director, advisory). Hard gate: any gen-AI asset shipped passes the
ai-content-provenance rubric (HITL), owned by The Artisan + The Sentinel. Budgets
cross-ref game-perf-budget. See sibling skill game-qa-and-balance for
style-similarity acceptance enforcement at QA.
The crown COMMISSIONS; garland PRODUCES; garland SIGNS. Direction (markdown + reference links) →
CREATIVE_BRIEF. A specific asset →ASSET_JOBwithprovenance_required: true. A cinematic/trailer →SHOT_LIST. If you are about to run ComfyUI, a diffusion model, a TTS voice, or export a.png/.wav/.fbx, you have crossed the boundary — emit the envelope instead.
ASSET_JOB to garland.style-similarity gate before it enters the project.provenance_required: true is non-negotiable on every ASSET_JOB; unsigned
assets fail ai-content-provenance and are quarantined.art_bibletitle: "The Hollow King — Art Bible"
pillars: ["decayed grandeur", "bioluminescent threat-reads", "readable silhouettes"]
palette: { primary: "#1a2b3c", accent: "#7fffd4 (threat glow)", value_range: "low-key" }
silhouette_rules: "enemies readable at 5% screen height; player always brightest"
material_language: "wet stone, tarnished gold, fungal emissive"
lighting: "low-key with single motivated key + emissive fills"
reference_boards: ["./refs/board_environments.md", "./refs/board_characters.md"] # LINKS only
do_not: ["saturated primaries", "flat ambient", "noisy normals on hero assets"]
asset: "boss_hollow_king_concept"
checks:
palette_conformance: ">= 0.85 cosine to bible palette"
silhouette_readability: "passes 5% screen-height squint test"
material_language: "matches bible material list"
provenance: "C2PA signature present + valid" # cross-ref ai-content-provenance
verdict: pass | revise(send back to garland with notes) | reject
ASSET_JOB brief (to garland)type: ASSET_JOB
target_squad: garland
model_type: diffusion # diffusion | nerf | video_llm | tts | music
brief: "Boss concept — 'The Hollow King', 3/4 view, see art_bible.md style refs"
style_ref: art_bible.md
platform_tier: current_gen
budget: { tris: 80000, texture: "2x2K (albedo/ORM)", lods: 4 }
provenance_required: true # garland governance-c2pa signs; non-negotiable
acceptance: style-similarity gate
| Bus | Tier (priority) | Targets | Ducking |
|---|---|---|---|
| Master | — | -14 LUFS integrated | — |
| Music | 3 | -18 LUFS | duck -6dB under VO |
| VO | 1 (highest) | -12 LUFS, always intelligible | ducks Music+SFX |
| SFX_Combat | 2 | transient-rich, -10 peak | voice-limit 24 |
| SFX_Ambient | 4 | bed, -24 LUFS | duck under combat |
| UI | 2 | crisp, non-fatiguing | — |
middleware: wwise
events:
Play_Boss_Music: { bus: Music, states: [Phase1,Phase2,Enrage], rtpc: HealthPct }
Play_Sword_Hit: { bus: SFX_Combat, switch: SurfaceType, voice_limit: 8 }
Play_VO_Taunt: { bus: VO, ducks: [Music, SFX_Ambient], priority: 1 }
sonic_palette: "metallic-organic; low fungal drones, glassy magic transients"
voice_budget: { max_voices: 64, per_emitter_limit: 4 }
SHOT_LIST (cinematics)type: SHOT_LIST
target_squad: garland
sequence: "Reveal trailer — The Hollow King"
shots:
- { id: 1, desc: "slow push through ruined throne hall", len_s: 4, style_ref: art_bible.md }
- { id: 2, desc: "king turns, eyes ignite", len_s: 2, audio: Play_Boss_Music }
provenance_required: true
CREATIVE_BRIEF /
ASSET_JOB / SHOT_LIST to garland.ASSET_JOB carries provenance_required: true; garland C2PA-signs and the
asset passes ai-content-provenance (HITL) before ship.style-similarity gate (no drift).game-perf-budget).npx claudepluginhub lebobo88/rlm-gaming --plugin rlm-gamingProvides CDSS development patterns for drug interaction checking, dose validation, clinical scoring (NEWS2, qSOFA), and alert classification integrated into EMR workflows.