integration testing system compatibility dependencies validation coherence
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-jam-toolkit-bundle:integration-validatorThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Ensures new code integrates properly with existing systems and starter scripts.
Ensures new code integrates properly with existing systems and starter scripts.
Validates integration between:
This skill activates when you:
Provide:
Example:
New BossEnemy system needs to:
- Register with GameManager
- Receive input from InputManager
- Play sounds via AudioManager
- Use pooling via PoolingManager
Validation report:
Run before merging new features to main development branch. Catches integration issues early.
npx claudepluginhub karchtho/my-claude-marketplace --plugin game-jam-toolkit-bundleVerifies system wiring, materializes knowledge artifacts, and updates project metadata after execution completes. Confirms planned integration tasks are done.
Validates Unity C# scripts for best practices, performance patterns like component caching and StringBuilder use, and Unity conventions. Use when reviewing or checking code quality.
Quickly verifies Unity code changes by refreshing the editor, polling for compilation, and checking for errors or warnings. Runs automatically on .cs/.shader edits and supports optional test execution.