code generation script writing implementation production-ready features
How this skill is triggered — by the user, by Claude, or both
Slash command
/game-jam-toolkit-bundle:feature-generatorThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Writes complete, production-ready C# scripts for game features.
Writes complete, production-ready C# scripts for game features.
Generates fully-functional feature code that:
This skill activates when you:
/generate-feature commandProvide the architecture from /design-feature:
Complete scripts with:
Generated code: ✓ Compiles without errors ✓ Follows your starter patterns ✓ Uses modern Unity practices ✓ Memory efficient ✓ Ready to test immediately
Generate → Paste → Test → Next feature. No refactoring needed.
npx claudepluginhub karchtho/my-claude-marketplace --plugin game-jam-toolkit-bundleGenerates production-ready Unity C# templates for MonoBehaviour, ScriptableObject, Editor scripts, and tests with best practices. Useful for new scripts or project setup.
Guides Unity gameplay architecture decisions: runtime ownership, initialization order, and separation of authored data, runtime state, and view behavior. Prevents hidden complexity from scene/prefab wiring.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.