From godot-game-dev
Godot game development knowledge skill using the official godotengine/godot-docs repository as the primary source. Use when working on Godot 4 projects, GDScript, C#, GDExtension, scenes, nodes, signals, resources, shaders, UI, input, audio, animation, physics, navigation, networking, exports, performance, migrations, or when checking Godot API correctness before implementation.
How this skill is triggered — by the user, by Claude, or both
Slash command
/godot-game-dev:godot-game-devThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Use this skill as a knowledge-first Godot assistant. Prefer official Godot docs over memory and over third-party workflow packs.
Use this skill as a knowledge-first Godot assistant. Prefer official Godot docs over memory and over third-party workflow packs.
https://docs.godotengine.org/.$GODOT_DOCS_DIR, then ~/godot-docs.references/.If exact API behavior matters, search the official docs before answering or editing code. Use online search when network is available and local search when offline, pinned, or working without network.
If godot-docs is not present, clone it under the user's home directory:
git clone --depth 1 --filter=blob:none https://github.com/godotengine/godot-docs.git ~/godot-docs
Alternatively set GODOT_DOCS_DIR to an existing checkout.
Run online search when network is available:
python scripts/search_godot_docs_online.py "CharacterBody2D move_and_slide" --version stable
python scripts/search_godot_docs_online.py --class CharacterBody2D --version stable
Run local search when offline or when using a pinned checkout:
python scripts/search_godot_docs.py "CharacterBody2D move_and_slide" --ensure
Run the command from this skill directory, or use the script's absolute path after locating the installed skill folder.
Read only the relevant official pages, .rst files, and class reference pages. Do not bulk-load the full docs repository.
references/official-docs-map.md first to route the task to the right official docs files.references/godot-practical-rules.md for compact Godot implementation guardrails.references/game-studios-extract.md only when you need the few useful third-party heuristics from Claude-Code-Game-Studios.godot-docs as current master/latest; verify the target project's actual Godot version before using version-specific APIs.await, callable signal connections, instantiate(), Time, TileMapLayer where appropriate.When answering a Godot question or making a change, include:
latest but the project targets a pinned release;Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
npx claudepluginhub jupiterthewarlock/godot-game-dev-skill --plugin godot-game-dev