From blender-mcp
Batch FBX export with game-engine golden rules, pre-export checklist, and post-export verification.
How this skill is triggered — by the user, by Claude, or both
Slash command
/blender-mcp:game-ready-exportThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Export processed terrain tiles as FBX files ready for game engine import. Enforces strict conventions to prevent common import issues.
Export processed terrain tiles as FBX files ready for game engine import. Enforces strict conventions to prevent common import issues.
These are NON-NEGOTIABLE for every export:
apply_scale_options = "FBX_SCALE_NONE" - photogrammetry tiles are already in real-world metersaxis_forward = "-Z", axis_up = "Y" - standard Blender-to-game-engine conventionuse_tspace = True - tangent space for normal mapsmesh_smooth_type = "OFF" - no auto-smooth on photogrammetry meshesRun these checks before exporting:
get_transforms)save_file)If any check fails, fix the issue before proceeding.
get_transforms on all tile objects - verify identityget_mesh_stats on each tile - verify faces > 0, has UVsave_filebatch_export(directory="/path/to/output", format="fbx")output_directory/
├── Tile_0-0.fbx
├── Tile_0-1.fbx
├── Tile_1-0.fbx
├── Tile_1-1.fbx
└── ...
Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.
npx claudepluginhub jenkinsm13/claude-plugins --plugin better-blender-mcp