From grimoire
Builds a structured accessories collection (jewelry, bags, shoes, belts, scarves) to maximize outfit combinations from a core wardrobe.
How this skill is triggered — by the user, by Claude, or both
Slash command
/grimoire:design-accessories-systemThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Build a structured accessories collection — covering jewelry, bags, shoes, belts, and scarves — that multiplies the outfit potential of a core wardrobe without redundancy or visual clutter.
Build a structured accessories collection — covering jewelry, bags, shoes, belts, and scarves — that multiplies the outfit potential of a core wardrobe without redundancy or visual clutter.
Adopted by: AICI-certified stylists; FIT accessory design curriculum; editorial stylists (Vogue, Harper's Bazaar); personal brand consultants Impact: AICI practitioners report a curated 15–20 piece accessories system doubles outfit combinations from a 33-piece capsule wardrobe (from ~100 to 200+ combinations); Stacy London's methodology demonstrates that one key accessory can shift a single outfit from casual to formal, reducing total wardrobe size needed by 30%; professional stylists cite accessories as the highest-ROI wardrobe investment per dollar spent Why best: Accessories are the highest-leverage wardrobe variable — a $50 scarf changes the character of 10 different outfits, while a $50 top changes only the outfits it appears in
Sources: AICI professional styling curriculum; FIT accessory design program; Stacy London "The Truth About Style" (2013)
Audit existing accessories — extract all jewelry, bags, shoes, belts, scarves, hats, and sunglasses. Photograph and catalog by category. Apply the same utilization test used in a wardrobe audit: anything not worn in 12 months is a candidate for removal.
Define your accessories lifestyle ratio — estimate the proportion of time in each dress context (work, casual, formal, athletic) and determine which accessory categories are needed for each. An accessories system that does not cover all lifestyle contexts will default to one or two over-used pieces.
Map to core wardrobe color palette — all accessories must work within the established 2-neutral, 2-accent color palette. Accessories that fall outside the palette are noise, not value. Metallic hardware (gold, silver, rose gold) must be consistent across bags, shoes, and jewelry — mixing metallic tones creates visual fragmentation.
Design the jewelry system — build around three tiers:
Design the bag system — minimum viable bag system for most lifestyles:
Design the shoe system — build from most to least worn:
Design the belt and scarf system — these are the highest-leverage outfit-transformation tools:
Apply the one-statement rule — per outfit, only one statement accessory is active: either a statement necklace OR bold earrings OR a patterned scarf OR an eye-catching bag — not multiple simultaneously. Competing statements cancel each other out visually.
Calculate transformation multipliers — for each added accessory, count how many existing outfits it creates a new combination with. Minimum threshold: each accessory must create at least 5 new outfit combinations. If it creates fewer, the piece is redundant or too niche.
Establish a storage system that enables use — accessories not in plain sight are not used. Store jewelry in open trays or pegboard; store bags in clear bins or open shelves (not stacked in closet corners); hang scarves on a single hook or ring; line shoes in open view. Storage friction is the primary cause of accessory underuse.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireBuilds a minimal, versatile wardrobe (25–37 core pieces) that maximizes outfit combinations and reduces decision fatigue. Useful for fashion, minimalism, or sustainability projects.
Suggests 5-8 complementary products for a given item like side tables for sofas or task lights for desks. Analyzes style, materials, color, scale, price; provides pairings with design reasoning for room vignettes or FF&E schedules.
Builds accessible color systems with palettes, semantic mappings, tonal scales, and contrast checks for UI components in digital products.