From grimoire
Arranges UI elements using gestalt principles (proximity, similarity, common region, continuity, closure, figure/ground, focal point) to create visual hierarchy and grouping. Useful for layout design and UX review.
How this skill is triggered — by the user, by Claude, or both
Slash command
/grimoire:apply-gestalt-principlesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Arrange UI elements according to perceptual laws so users instantly understand grouping, hierarchy, and relationships without conscious effort.
Arrange UI elements according to perceptual laws so users instantly understand grouping, hierarchy, and relationships without conscious effort.
Adopted by: All major design systems — Material Design, iOS HIG, Bootstrap grid — encode gestalt proximity and alignment natively Impact: Layouts applying gestalt proximity reduce user error rates by 20% in form completion studies (Nielsen Norman Group); grouping improves scan speed by 15–25% Why best: Gestalt psychology (Wertheimer 1924) demonstrates that human perception actively constructs meaning from visual patterns — designs fighting these patterns create friction; designs leveraging them are learned instantly.
Sources: Wertheimer "Gestalt Theory" (1924); Köhler "Gestalt Psychology" (1929); Nielsen Norman Group "Gestalt Principles of Visual Design"
npx claudepluginhub jeffreytse/grimoire --plugin grimoireArranges screen elements by importance using size, weight, contrast, and whitespace so the eye naturally travels from most to least important.
Guides visual hierarchy in UIs using size, weight, color, spacing, position, and density. Defines levels, patterns for heroes/cards/forms, and practices like squint test.
Applies the Gestalt proximity principle to improve UI layout grouping — uses spacing ratios and common region boundaries to make element relationships visually unambiguous.