From grimoire
Applies dynamic compression to any audio source for controlling dynamics, adding punch, or creating glue, following professional mixing best practices.
How this skill is triggered — by the user, by Claude, or both
Slash command
/grimoire:apply-compressionThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Set compression parameters with intention — using attack, release, ratio, and threshold to achieve a specific dynamic and tonal goal.
Set compression parameters with intention — using attack, release, ratio, and threshold to achieve a specific dynamic and tonal goal.
Adopted by: Every professional mixer uses compression; Mike Senior's methodology is the most widely cited beginner-to-intermediate reference in English Impact: Studies in music perception (Danielsen et al.) show that dynamic envelope shaping via compression is the primary tool for groove manipulation — attack time determines perceived "punch" more than any other parameter
Why best: Compression is misunderstood more than any other mixing tool. Most beginners over-compress, removing the dynamics that make music feel alive. The correct approach starts from the musical goal (control peaks, add punch, create glue, add sustain) and works backward to settings. Every compression decision should be audible when bypassed but not audible as "compression" when engaged.
Snare drum compression for punch: Ratio 4:1, threshold -18dB, attack 30ms (let transient through), release 60ms (releases before next hit at 120 BPM). Makeup gain +4dB. Result: snare transient preserved, body sustains longer, consistent between soft and loud hits.
npx claudepluginhub jeffreytse/grimoire --plugin grimoireProfessional mixing methodology for audio engineering. Guides through pre-mix analysis, phase checking, gain staging, EQ decisions, compression selection, spatial processing, and automation. Encodes the decision-making process of a senior mix engineer backed by Phantom MCP measurement tools. Use this skill whenever the user wants to mix stems or tracks, balance a mix, make EQ or compression decisions, set up signal chains, choose compressor types, solve frequency conflicts between instruments, set up spatial processing (reverb, delay, panning), automate volume or effects, or compare their mix against a reference. Also use when the user mentions muddy mixes, harsh frequencies, buried vocals, kick/bass conflicts, or any mixing problem -- even if they don't say "mix" explicitly.
Determines optimal audio processing order for plugins and hardware to maximize headroom and sound quality, covering gain staging, EQ, compression, and time-based effects.
Polishes raw Suno audio by processing per-stem WAVs with targeted cleanup, EQ, and compression, then remixing into a polished stereo WAV ready for mastering.