Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies
How this skill is triggered — by the user, by Claude, or both
Slash command
/refactoring-ui-skills:01-establish-visual-hierarchyThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Determine what UI element should draw attention first, second, third. Visual hierarchy controls the order in which users process information using size, weight, color, and de-emphasis strategies.
Determine what UI element should draw attention first, second, third. Visual hierarchy controls the order in which users process information using size, weight, color, and de-emphasis strategies.
| Strategy | When to Use |
|---|---|
| Size + Weight | Primary headlines, important CTAs |
| Color Contrast | Secondary content, supporting text |
| De-emphasize | When primary isn't standing out |
| Weight/Contrast Balance | Icons next to text, borders |
Check visual weight of each element:
Don't rely on size alone:
If primary element isn't standing out:
H1: 48px, weight 700, dark ← Primary
CTA: 16px, solid brand color ← Secondary
Body: 16px, weight 400, grey ← Tertiary
Metric: 32px, weight 700 ← Primary
Label: 14px, weight 400, grey ← Secondary
Action: Text link, brand color ← Tertiary
| Anti-Pattern | Why It Fails | Fix |
|---|---|---|
| Logo larger than headline | Brand over value | Reduce logo, increase headline |
| 60px headline, 12px body | Size extremes | Use 40px + weight, 16px body |
| All bold text | Nothing stands out | Use weight hierarchy |
| Large section titles | Content buried | Make titles smaller than content |
references/size-isnt-everything.mdreferences/emphasize-by-de-emphasizing.mdreferences/ignore-document-hierarchy.mdSee examples/visual-hierarchy/ for before/after cases.
npx claudepluginhub gnurio/refactoring-ui-plugin --plugin refactoring-ui-skillsGuides visual hierarchy in UIs using size, weight, color, spacing, position, and density. Defines levels, patterns for heroes/cards/forms, and practices like squint test.
Guides UI visual hierarchy with size/weight/color levers, three-tier architecture, one dominant element per screen, de-emphasis, F/Z-patterns for headings, CTAs, focal points.
Arranges screen elements by importance using size, weight, contrast, and whitespace so the eye naturally travels from most to least important.