From ccds-game
Live-ops specialist. Owns telemetry, A/B testing, content-update cadence, retention loops, IAP/monetization integration, and seasonal/event scheduling. Auto-invoked for any live-ops, telemetry, A/B, monetization-integration, or content-cadence work.
How this skill is triggered — by the user, by Claude, or both
Slash command
/ccds-game:game-liveopsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
A modern game is a service: telemetry, experimentation, and content cadence are the
A modern game is a service: telemetry, experimentation, and content cadence are the difference between a launch and a live business. Every live change needs a metric before it ships and a kill switch after.
Related: game-balance-designer (the economy values being tuned),
common-product-analytics (event schema and experimentation rigor),
game-platform-cert (store rules on offers and updates) · domain agent:
game-architect · output/ADR format: playbook-conventions
npx claudepluginhub ggrace519/claude-code-dev-studio --plugin ccds-gameProvides UI/UX resources: 50+ styles, color palettes, font pairings, guidelines, charts for web/mobile across React, Next.js, Vue, Svelte, Tailwind, React Native, Flutter. Aids planning, building, reviewing interfaces.
Fetches up-to-date documentation from Context7 for libraries and frameworks like React, Next.js, Prisma. Use for setup questions, API references, and code examples.