visionOS platform-specific development with spatial computing, RealityKit, immersive spaces, and volumes. Use when building Vision Pro apps, 3D experiences, or mixed reality features.
How this skill is triggered — by the user, by Claude, or both
Slash command
/fuse-swift-apple-expert:visionosThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
visionOS-specific development for Apple Vision Pro spatial computing.
visionOS-specific development for Apple Vision Pro spatial computing.
Before ANY implementation, use TeamCreate to spawn 3 agents:
After implementation, run fuse-ai-pilot:sniper for validation.
| Feature | Benefit |
|---|---|
| Spatial computing | 3D interaction |
| RealityKit | 3D content rendering |
| Immersive spaces | Full environment |
| Volumes | 3D bounded content |
| Scene | Description |
|---|---|
| WindowGroup | 2D windows in space |
| Volume | 3D bounded content |
| ImmersiveSpace | Full immersive experience |
| Need | Reference |
|---|---|
| Windows, volumes, spaces | spatial-computing.md |
| RealityView, 3D content | realitykit.md |
| Attachments, UI ornaments | ornaments.md |
npx claudepluginhub fusengine/agents --plugin fuse-swift-apple-expertProvides Apple HIG for visionOS spatial layout, eye/hand input, and immersive design. Use for visionOS, RealityKit, spatial UI, or mixed reality tasks.
Builds AR experiences with RealityKit/ARKit on iOS using RealityView, entities, raycasting, scene understanding, and gesture interactions.
Builds spatial Android apps for Meta Quest using Meta Spatial SDK with Kotlin, ECS architecture, 2D panels, and 3D objects.