From factorio
Use to set up a Factorio "mall" - assemblers that continuously produce buildings and logistics items (belts, inserters, miners, assemblers, poles, pipes) so you can pull them from chests instead of micro-crafting each one. Reference when you repeatedly need buildables.
How this skill is triggered — by the user, by Claude, or both
Slash command
/factorio:mall-build-patternsThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
A mall mass-produces the things you place constantly, so you stop hand-crafting.
A mall mass-produces the things you place constantly, so you stop hand-crafting.
Feed it iron plate, copper plate, steel, gears, circuits, and stone; pull
finished buildings from output chests with factorio_remove_items (or just let
them buffer).
transport-belt, underground-belt, splitterinserter, long-handed-inserter, fast-insertersmall-electric-pole, medium-electric-polepipe, pipe-to-groundelectric-mining-drillassembling-machine-1 / assembling-machine-2stone-furnace / steel-furnacelabcopper-cable, electronic-circuit, iron-gear-wheel, iron-stick.Lay a bus of plate/gear/circuit belts; tap each mall assembler off the bus with
inserters; drop outputs into passive chests. As a quick bootstrap you can prime
each assembler's input directly with factorio_insert_items and read stock with
factorio_get_inventory on the output chest.
With a mall running, building the rocket-launch infrastructure becomes "pull and place" rather than crafting every part by hand.
npx claudepluginhub danielriddell21/factorio-mcp --plugin factorioCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.