From factorio
Load this FIRST whenever playing or automating Factorio through the factorio MCP tools. Explains the coordinate system, the perceive-act-verify loop, tile/grid placement, direction encoding, the legit-economy rules, and how to recover from common errors.
How this skill is triggered — by the user, by Claude, or both
Slash command
/factorio:factorio-orientationThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You control a single-player Factorio 2.0 game (base game, no Space Age, peaceful)
You control a single-player Factorio 2.0 game (base game, no Space Age, peaceful)
through the factorio_* MCP tools. Your objective is to bootstrap a factory and
ultimately launch a rocket, playing under the real game economy.
factorio_get_player_state,
factorio_scan_resources, and factorio_scan_entities to understand the
surroundings. Never assume positions.factorio_place_entity,
factorio_set_recipe, ...), confirm it with a scan or inventory read. Tool
errors carry the game's own message — read it and adjust.factorio_get_research_state.direction uses Factorio's 16-step encoding: 0 = North, 4 = East,
8 = South, 12 = West. Inserters take from behind and drop in front, so a
north-facing inserter picks up from the south tile.scan -> decide -> craft missing items -> place/wire -> set recipe -> verify -> repeat
Move with factorio_teleport (pathfinding is intentionally out of scope). Use
factorio_mine_resource for the very first ore/wood by hand, then let drills and
furnaces do the work.
factorio_craft, or build the
production for it.factorio_get_tech_tree.factorio_get_production_stats and machine
status from factorio_scan_entities (e.g. "no_power", "no_ingredients").When you need a plan for a specific stage, the other Factorio skills cover early bootstrap, smelting, each science pack, research progression, mall builds, and the rocket.
npx claudepluginhub danielriddell21/factorio-mcp --plugin factorioCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.