From factorio
Use at the very start of a Factorio game (empty inventory, no automation) to go from hand-mining to the first automated iron/copper smelting. Covers locating resources, hand-mining starter materials, and placing burner miners and stone furnaces.
How this skill is triggered — by the user, by Claude, or both
Slash command
/factorio:early-game-bootstrapThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Goal: get from nothing to a self-sustaining trickle of iron and copper plates.
Goal: get from nothing to a self-sustaining trickle of iron and copper plates.
factorio_get_player_state, then factorio_scan_resources
(radius ~64) to find iron ore, copper ore, coal, and stone. Note each
patch's center.factorio_mine_resource to gather:
stone-furnace x2-4 (factorio_craft).stone-furnace near the iron patch
(factorio_place_entity), insert coal into its fuel inventory and ore into
its input (factorio_insert_items). Pull plates with factorio_remove_items.burner-mining-drills and place them on ore
patches facing a furnace (drill output drops in front). Fuel the drills with
coal. A burner drill feeding a furnace that you also fuel gives passive
plates.electric-mining-drill, assembling-machine-1,
lab, power (boiler + steam engine + offshore pump), and copper cable / iron
gear wheels.Verify progress with factorio_get_inventory and factorio_scan_entities
(check furnace/drill status). Then move on to the smelting-setup skill to scale
up with electricity.
npx claudepluginhub danielriddell21/factorio-mcp --plugin factorioCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.