From factorio
Use to set up chemical (blue) science in Factorio, including the oil supply chain - pumpjacks, oil refining, plastic, sulfur, sulfuric acid, advanced/red circuits, and engine units. This is the most complex pre-rocket stage (fluids).
How this skill is triggered — by the user, by Claude, or both
Slash command
/factorio:blue-scienceThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Recipe: **2 advanced-circuit + 3 engine-unit + 1 sulfur -> 2 chemical-science-pack**
Recipe: 2 advanced-circuit + 3 engine-unit + 1 sulfur -> 2 chemical-science-pack (24s). This requires oil, so it is the biggest jump.
oil-processing. Place pumpjacks on crude-oil patches
(factorio_scan_resources shows them). Pump crude to an
oil-refinery running basic-oil-processing (crude -> petroleum gas).chemical-plants convert:
plastic-bar (with coal).sulfur (with water).sulfuric-acid.pipe/
pipe-to-ground. Add storage tanks to buffer.advanced-circuit (red circuit): plastic + copper-cable + electronic-circuit.engine-unit: steel + iron-gear + pipe.chemical-science-pack from advanced-circuit + engine-unit + sulfur.status like "no_ingredients"/"fluid" issues via
factorio_scan_entities.Once blue packs flow, you can research most of the tech tree. Continue with research-progression toward rocketry, and use mall-build-patterns to mass-produce buildings.
npx claudepluginhub danielriddell21/factorio-mcp --plugin factorioCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.