From clairvoyance
Measures module depth, whether the interface is simple relative to the implementation behind it. Use when a module's interface has too many parameters or methods, when there are too many small classes each doing too little or when methods just forward calls to other methods. Not for evaluating whether adjacent layers provide different abstractions (use abstraction-quality) or deciding whether to merge/split specific modules (use module-boundaries).
How this skill is triggered — by the user, by Claude, or both
Slash command
/clairvoyance:deep-modulesThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
When invoked with $ARGUMENTS, focus the analysis on the specified file or module. Read the target code first, then apply the checks below.
When invoked with $ARGUMENTS, focus the analysis on the specified file or module. Read the target code first, then apply the checks below.
Evaluate whether modules provide powerful functionality through simple interfaces.
Every module gives functionality and costs knowledge (in the form of an interface). Deep modules give a lot and ask for very little, delivering the highest return on interface cost.
The deepest possible module can even have no interface at all. Garbage collection is the classic example: it does enormously complex work that callers never think about.
Importantly, interfaces are also bigger than they look. The visible part is the formal interface: signatures, types, and exceptions. The invisible part is the informal interface: ordering rules, side effects, performance characteristics, and thread safety assumptions. The informal interface is usually larger and more dangerous. When the invisible part goes undocumented, callers end up with dependencies they don't know exist, creating new unknown unknowns.
For each module under review:
If #3 is "yes," the module is shallow.
A concrete signal: if the documentation for a method would be longer than its implementation, it is shallow.
A method with hundreds of lines is fine if it has a simple signature and does one complete thing. Splitting into shallow pieces can unnecessarily replace one interface with many, increasing the net complexity and cognitive load to understand or maintain. Get the depth right before worrying about code length. Once a method does something useful and complete, shortening it is the easy part.
This directly contradicts the rule from Robert Martin's Clean Code that functions should be split by length alone. Shorter is generally easier to read, but once a function is down to a few dozen lines, further reduction is unlikely to help. The real question is whether splitting reduces the complexity of the system, not the function in isolation. If the pieces lose their independence and must be read together, the split made things worse.
A method with several sequential blocks is fine as one method if the blocks are relatively independent. If the blocks depend on each other, splitting them makes things harder, not easier. Readers now have to jump between methods to understand what was visible in one place.
One of the most common errors modern developers make is over-decomposing: splitting things into too many small pieces rather than too few large ones. You can often make something deeper by combining closely related things. When unified, they might simplify each other in ways that were invisible when apart.
If nearly every user of a class needs a behavior, that behavior belongs inside the class by default, not in a separate wrapper. Merge related shallow classes into fewer, deeper ones. A class with 500 lines and 3 public methods is better than 5 classes with 100 lines and 15 total public methods. The question is never "is this class too large?" but "does this split reduce the total cognitive load on callers?"
Some modules are unavoidably shallow, like how a linked list class hides very few details behind its interface. These are still useful, but they don't provide much leverage against complexity. Don't mistake "shallow and acceptable" for "deep enough."
Before creating a decorator class, consider:
A pass-through method adds interface cost with zero benefit. The telltale sign is a wrapper class where most public methods just forward to an inner dependency (a membrane, not a layer). If removing the wrapper changes nothing about the caller's experience, the class has no reason to exist.
Dispatchers that route based on arguments, and multiple implementations of a shared interface and duplicate signatures with meaningfully different behavior.
Data threaded through a chain of signatures just to reach one deep method. Each intermediate method must be aware of the variable without using it, and adding a new pass-through variable forces changes to every signature in the chain.
Context objects are the most common solution but not ideal. Without discipline they become grab-bags of data that create non-obvious dependencies. Variables in a context should be immutable when possible.
If callers see the same structure they'd see without the class, the class isn't hiding anything.
Shallow — config.getString("timeout"): callers must know the key name, parse the string to a number, and handle missing values themselves. The interface mirrors the internal key-value store.
Deep — config.getTimeout(): callers get a typed value with defaults already applied. The class absorbs parsing, validation, and key naming so callers don't have to.
This skill asks "is the module deep enough?": does the interface justify what's behind it? abstraction-quality asks the prior question: "is the abstraction genuine?": does each layer provide a different way of thinking? A module can be deep but sit in a layer that duplicates the abstraction of its neighbor. When adjacent layers look suspiciously similar, hand off to abstraction-quality.
Red flag signals for module depth are cataloged in red-flags (Shallow Module, Pass-Through Method).
npx claudepluginhub codybrom/clairvoyance --plugin clairvoyanceSystematically reviews module and interface design for complexity symptoms: information leakage, shallow interfaces, pass-through layers, and unknown unknowns. Outputs structured assessment for code review workflows.
Audits codebase architecture for tightly-coupled modules and suggests refactors toward deep modules with simple interfaces. Use for architectural improvement, refactoring opportunities, or making code more testable.
Provides shared vocabulary and principles for designing deep modules with small interfaces and rich implementations, improving testability and AI-navigability.