From ttrpg-creation
Transform TTRPG game text (location descriptions, situations, encounters) into polished read-aloud narration for table delivery. Removes mechanics (DCs, stat blocks), adds sensory detail, creates atmospheric prose in chosen tone (literary, pulpy, epic, erotica, mysterious, terse), and ends with player engagement prompts. Use when GM needs to convert raw notes, module text, or database entries into immersive narrative for oral delivery during sessions.
How this skill is triggered — by the user, by Claude, or both
Slash command
/ttrpg-creation:read-aloud-crafterThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Transform raw TTRPG game text into polished read-aloud narration optimized for table delivery.
Transform raw TTRPG game text into polished read-aloud narration optimized for table delivery.
Convert source material of any polish level (bullet points, module text, database entries, rough notes) into atmospheric read-aloud text by:
See references/tone-examples.md for detailed examples of each tone applied to the same source material.
Accept any format:
Ask user (if not specified):
Identify and preserve:
Discard completely:
Follow detailed transformation workflow in references/transformation-workflow.md:
Present transformed text in clean format:
Conciseness: Read-alouds over 3-4 paragraphs cause player attention drift. Hit highlights, trust player imagination.
Sensory Foundation: Every read-aloud needs at least visual + one other sense (sound, smell, touch, taste).
Oral Optimization: Structure for speaking aloud—varied sentence length, natural comma placement, paragraph breaks as breathing space.
Tone Consistency: Once chosen, maintain tone throughout the read-aloud. Shifts happen between scenes, not during.
Player Agency: Always end with prompt that invites response and returns control to players.
Input (raw notes):
Old library. Three floors. Books on forbidden magic.
Librarian = Brother Cassius (secretly corrupt, Insight DC 15).
Restricted section locked (DC 17 Thieves' Tools).
Dusty, quiet, oppressive church vibes.
Hidden: records of entity's manifestation (Investigation DC 20).
Output (Literary tone):
The library remembers when its books were read for salvation rather than secrets.
You enter a three-story chamber where silence has weight. Wooden shelves
climb toward vaulted ceilings, packed with leather-bound volumes whose
spines are cracked from centuries of faithful consultation—and recent,
furtive examination. Dust dances in the light filtering through narrow
windows, each mote catching like a question left unasked.
At the far end, a man in priest's robes organizes volumes with methodical
precision. He doesn't look up when you enter, but his hands pause mid-shelving,
just for a moment. Behind him, an iron gate blocks a section of shelves.
The books beyond it are older, darker, bound in materials you'd rather not
identify.
The air tastes of old paper and candle wax and something underneath—the
metallic tang of secrets kept too long.
What draws your attention first?
"Make it shorter": Reduce to 1-2 paragraphs, focus on essential details only "Make it more atmospheric": Add additional sensory layer, lean into tone's characteristics "Less purple prose": Simplify language, reduce metaphor, move toward terse "Add specific detail": Incorporate user-provided element (NPC appearance, specific object) "Match my setting's style": Apply literary tone with specific setting vocabulary/themes
references/tone-examples.md: Complete examples of all six tones applied to same source material, plus tone mixing guidancereferences/transformation-workflow.md: Step-by-step process for transformation, including sensory expansion, oral delivery structuring, and common pitfallsLoad these references when:
npx claudepluginhub camauger/ludomancien-skills --plugin ttrpg-creationCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.