From sealed-room
Show the sealed-room high-scores table — past games, their scores, and how they were solved. Use when the user says "scores", "high scores", "leaderboard", "show the scores", "my stats", "score table", or runs /scores.
How this skill is triggered — by the user, by Claude, or both
Slash command
/sealed-room:scoresThis skill is limited to the following tools:
The summary Claude sees in its skill listing — used to decide when to auto-load this skill
Viewing the leaderboard is free — it does not count as an action.
Viewing the leaderboard is free — it does not count as an action.
!node -e "const fs=require('fs');const f='.murder-case/highscores.json';let arr=[];try{arr=JSON.parse(fs.readFileSync(f,'utf8'))}catch(e){}if(!arr.length){console.log('No games on record yet. Solve a mystery first!');process.exit(0)}arr.sort((x,y)=>(x.result===y.result)?x.score-y.score:(x.result==='solved'?-1:1));arr.forEach((r,i)=>console.log((i+1)+'. ['+r.date+'] '+(r.result==='solved'?'SOLVED':'WRONG ')+' score '+r.score+' — '+r.mystery+' :: '+r.comment))"
Present this as a tidy leaderboard for the player. Solved games rank above failed ones; within each group, a lower score (fewer actions) ranks higher. If it says no games yet, invite them to play with start a murder mystery.
npx claudepluginhub calumjs/sealed-room --plugin sealed-roomCreates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.