From claude-unreal
Read and understand Unreal Engine blueprint code. Use when the user asks about what a blueprint does, how blueprint logic flows, what events or functions a blueprint contains, wants to navigate blueprint graphs, or asks about any .uasset blueprint file in an Unreal Engine project. Trigger phrases include "read blueprint", "what does this blueprint do", "blueprint logic", "event graph", "blueprint variables", "blueprint functions".
How this skill is triggered — by the user, by Claude, or both
Slash command
/claude-unreal:blueprint-readerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Read UE blueprint code using the claude-unreal MCP tools.
Read UE blueprint code using the claude-unreal MCP tools.
list-blueprints to discover available blueprintsread-blueprint with the asset path to read specific blueprintssearch-blueprints to find blueprints containing specific logicBlueprint graphs consist of nodes connected by pins:
When explaining blueprint logic, translate the visual node graph into equivalent pseudocode. Describe execution flow step by step, noting what data flows between nodes and what conditions control branching.
Provides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.
npx claudepluginhub august-batista/claude-unreal-bridge --plugin claude-unreal