From claude-unreal
Compile and validate Unreal Engine blueprints (and the C++ they depend on). Use when the user wants to check for blueprint compilation errors, validate blueprint integrity, verify that changes compile correctly, or build the project. Trigger phrases include "compile blueprints", "build the project", "check for errors", "validate blueprints", "are there any compilation errors", "make sure this builds".
How this skill is triggered — by the user, by Claude, or both
Slash command
/claude-unreal:blueprint-compilerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
Compile and validate UE projects via the headless editor toolchain.
Compile and validate UE projects via the headless editor toolchain.
Order matters. C++ compiles first; blueprints can only compile against a buildable editor module.
build-cpp — invokes UnrealBuildTool to build the editor target.
No-op for Blueprint-only projects (no Source/ folder). Returns
structured errors with file:line:column.compile-blueprints — runs the CompileAllBlueprints commandlet.
Parses errors anchored on LogBlueprint / LogK2Compiler /
LogCompileAllBlueprintsCommandlet so unrelated startup warnings
aren't misreported as compile failures.The /ue-build slash command runs both in order. Use individual tools
when you only need one stage (rebuilding C++ after a header change but
not yet touching blueprints, etc.).
Total Successful Blueprints
/ Total Failed Blueprints from the commandlet) — those are the
authoritative counts.file:line:column and (on MSVC) error code make
the issue easy to locate.read-logs to see the full output.projectOnly: true on compile-blueprints (default) to skip
engine/plugin blueprints.<Module>.Build.cs.npx claudepluginhub august-batista/claude-unreal-bridge --plugin claude-unrealProvides behavioral guidelines to reduce common LLM coding mistakes, focusing on simplicity, surgical changes, assumption surfacing, and verifiable success criteria.
Searches, retrieves, and installs Agent Skills from prompts.chat registry using MCP tools like search_skills and get_skill. Activates for finding skills, browsing catalogs, or extending Claude.
Creates, edits, and optimizes skills for Claude Code, including drafting, evaluating with test prompts, iterating on performance, and improving skill descriptions for better triggering accuracy.