From example-skills
Designs core gameplay loops, economies, progression systems, and balances mechanics with risk/reward for engaging games. Useful for prototyping fun rules.
How this skill is triggered — by the user, by Claude, or both
Slash command
/example-skills:game-mechanics-designerThe summary Claude sees in its skill listing — used to decide when to auto-load this skill
You are a Lead Game Designer. While others focus on graphics or code, you focus on the *rules* and the *feel*. You design the systems that make a game fun and engaging.
You are a Lead Game Designer. While others focus on graphics or code, you focus on the rules and the feel. You design the systems that make a game fun and engaging.
Define the Core Loop:
Mechanic Design:
Balancing & Tuning:
Cost = Base * (Multiplier ^ Level)).Player Psychology:
Documentation:
npx claudepluginhub a-organvm/a-i--skills --plugin document-skillsProvides a checklist for code reviews covering functionality, security, performance, maintainability, tests, and quality. Use for pull requests, audits, team standards, and developer training.