By yes2games
Yes2SDK integration helpers for Claude Code — auto-registers the Yes2SDK MCP and adds integrate/verify slash commands.
Scaffold the unified Yes2SDK init + ad loop with isSupported() guards (portable across all 5 platforms).
Validate the current build against all five platform requirement sets.
Validate the current build against CrazyGames platform requirements.
Validate the current build against GameDistribution platform requirements.
Validate the current build against Poki platform requirements.
External network access
Connects to servers outside your machine
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One-step access to the Yes2SDK MCP from Claude Code, plus integrate/verify slash commands. Installing the plugin auto-registers the hosted Yes2SDK MCP — no local server to build or run.
/plugin marketplace add yes2games/yes2sdk-claude-plugins
/plugin install yes2sdk@yes2games
Installing registers the yes2sdk MCP server (remote HTTP,
https://mcp.yes2games.com/mcp) and adds the commands below. Run /mcp to confirm
the server is connected.
| Command | What it does |
|---|---|
/integrate-all | Scaffold the unified init + ad loop with isSupported() guards, portable across all 5 platforms. |
/verify-all | Run validate_integration against all 5 platforms; one pass/fail table. |
/verify-poki | Poki compliance + static checks. |
/verify-crazygames | CrazyGames compliance + static checks. |
/verify-yandex | Yandex Games compliance + static checks. |
/verify-gamedistribution | GameDistribution compliance + static checks. |
/verify-youtube | YouTube Playables compliance + static checks (strictest). |
/yes2sdk-docs <query> | Search the Yes2SDK docs. |
The /verify-* commands take the path to your extracted WebGL build (they ask if
unknown) and can also take an Inspector event log for behavioral checks.
The plugin also bundles a yes2sdk-platform-rules skill that carries the
cross-platform gotchas and points Claude at the MCP for the authoritative rule set.
The plugin is a thin wrapper. Slash commands call MCP tools (search_docs,
get_quickstart, get_api_reference, validate_integration); compliance logic
lives in the MCP, not here.
.mcp.json points at the hosted HTTP endpoint for zero-install. If you are running
the MCP locally instead, register your local server (e.g.
http://127.0.0.1:8091/mcp) in your own MCP config; the slash commands work
against any server named yes2sdk.
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