Meticulous code reviewer for DayZ mod (EnforceScript, layouts, configs). Reviews either staged changes (pre-commit) or the entire project (on demand) and reports prioritized findings with suggested fixes. Use proactively before every commit; use explicitly when a full project review is requested. Does not edit files — returns a review document only.
Reverse-engineers EnforceScript API and DayZ engine internals to answer specific implementation questions. Searches project-local .claude/references first, then plugin docs at ${CLAUDE_PLUGIN_ROOT}/references, and falls back to extracted game scripts only when docs are insufficient. Use proactively for any question about DayZ classes, methods, widgets, events, callbacks, ui systems, or engine behavior.
Conventions and critical rules for DayZ Enforce Script. Applies to both writing and reviewing code.
DayZ UI development — `.layout` / `.styles` / `.imageset` files, widget scripting, menus, HUD. Critical rules: Unlink, AddActiveInputExcludes pairing, CALL_CATEGORY_GUI, FindAnyWidget+Cast, scriptclass typos, CfgMods registration. Applies to both writing and reviewing UI code.
Uses power tools
Uses Bash, Write, or Edit tools
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
Claude Code plugin for DayZ modding — skills, agents, and reference docs for working with Enforce Script, layouts, configs, and engine internals.
| Skill | Triggers on | Purpose |
|---|---|---|
dayz-scripting | **/*.c files | Enforce Script conventions, critical language rules, modded-class semantics, memory/ref lifecycle, engine pitfalls |
dayz-ui | **/*.layout, **/*.styles, **/*.imageset | UI formats, widget scripting, menus, HUD, critical UI rules (Unlink, input excludes, CALL_CATEGORY_GUI, etc.) |
| Agent | Purpose |
|---|---|
dayz-meticulous-reviewer | Reviews staged changes or the whole project for DayZ-specific issues. Reports prioritized findings — does not edit. |
dayz-reverse-engineer | Answers API/engine questions by searching local docs first, then extracted game scripts on the P: drive. |
references/ contains 80 markdown files covering the Enforce Script API (1_Core → 5_Mission), AI systems, configs, and class catalogs. Used primarily by the dayz-reverse-engineer agent, but also readable directly.
/plugin marketplace add TomatoLabz/DayZScope
/plugin install dayz-scope@tomatolabz
The dayz-reverse-engineer agent reads vanilla DayZ scripts as ground truth when local docs are insufficient. These must be extracted to the P: drive via DayZ Tools (the standard modding setup):
P:/scripts/1_core, 2_gamelib, 3_game, 4_world, 5_mission — engine and game scriptsP:/gui/layouts, looknfeel, imagesets, fonts — vanilla UI assetsIf the P: drive isn't set up, the agent will still work using local references only — answers may just be less verified.
.
├── .claude-plugin/
│ ├── marketplace.json
│ └── plugin.json
├── agents/
│ ├── dayz-meticulous-reviewer.md
│ └── dayz-reverse-engineer.md
├── skills/
│ ├── dayz-scripting/
│ │ ├── SKILL.md
│ │ └── reference/
│ └── dayz-ui/
│ ├── SKILL.md
│ └── reference/
├── references/
│ └── DayZ/
│ ├── Configs/
│ └── Scripts/{ai,api/{1_Core,2_GameLib,3_Game,4_World,5_Mission}}
├── scripts/
│ └── fix_paa_alpha.py
└── CLAUDE.md
npx claudepluginhub tomatolabz/dayzscope --plugin dayz-scopeAccess thousands of AI prompts and skills directly in your AI coding assistant. Search prompts, discover skills, save your own, and improve prompts with AI.
Complete developer toolkit for Claude Code
Intelligent draw.io diagramming plugin with AI-powered diagram generation, multi-platform embedding (GitHub, Confluence, Azure DevOps, Notion, Teams, Harness), conditional formatting, live data binding, and MCP server integration for programmatic diagram creation and management.
Feature development with code-architect/explorer/reviewer agents, CLAUDE.md audit and session learnings, and Agent Skills creation with eval benchmarking from Anthropic.
Orchestrate multi-agent teams for parallel code review, hypothesis-driven debugging, and coordinated feature development using Claude Code's Agent Teams
Production-grade engineering skills for AI coding agents — covering the full software development lifecycle from spec to ship.