By pavlov-net
Authoritative idioms for Bevy 0.19 game projects in Rust. Covers ECS data design (incl. resources-as-components), communication (Event/Message/Observer), plugin organization, scheduling, assets, UI (text, widgets, EditableText), BSN scenes, rendering, error handling, testing, performance, and 0.16→0.19 migration.
A personal Claude Code plugin marketplace — small, focused plugins for development workflows and productivity.
Add the marketplace, then install the plugins you want:
/plugin marketplace add pavlov-net/claude-plugins
/plugin install <plugin-name>@stuart-plugins
The bevy skill is also published as a Codex plugin from this same repo (via .agents/plugins/marketplace.json). Add the marketplace through codex /plugins, then install bevy. Other plugins here use Claude-specific features (hooks, LSP servers) and aren't ported to Codex.
| Plugin | Description |
|---|---|
auto-format | Auto-format files after Claude edits them. Supports Go (goimports/gofmt), Rust (rustfmt), Python (ruff/black), and JS/TS (biome/prettier). |
efficient-commands | Teaches Claude to use shell commands efficiently — avoid re-running expensive commands and stop tail/head chasing. |
tsgo-lsp | TypeScript 7 native LSP — uses tsgo for faster type checking and diagnostics. |
bevy | Authoritative idioms for Bevy 0.18 game projects in Rust — ECS, communication, scheduling, plugins, assets, UI, errors, testing, performance. |
MIT
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Teaches Claude to use shell commands efficiently — avoid re-running expensive commands and stop tail/head chasing.
TypeScript 7 native LSP for Claude Code. Uses tsgo (the Go-based TypeScript compiler) instead of the traditional typescript-language-server for faster type checking and diagnostics. Requires tsgo to be installed (npm install -g @typescript/native-preview).
Auto-format files after Claude edits them. Supports Go (goimports/gofmt), Rust (rustfmt), Python (ruff/black), and JS/TS (biome/prettier) with convention-based formatter detection.
npx claudepluginhub pavlov-net/claude-plugins --plugin bevyComprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
A growing collection of Claude-compatible academic workflow bundles. Covers scientific figures, manuscript writing and polishing, reviewer assessment, citation retrieval, data availability, paper reading, literature search, response letters, paper-to-PPTX conversion, and evidence-grounded Chinese invention patent drafting. Rules are organized as reusable skill folders with explicit workflows and quality checks.
Intelligent draw.io diagramming plugin with AI-powered diagram generation, multi-platform embedding (GitHub, Confluence, Azure DevOps, Notion, Teams, Harness), conditional formatting, live data binding, and MCP server integration for programmatic diagram creation and management.
Persistent file-based planning for AI coding agents. Crash-proof markdown plans (task_plan.md, findings.md, progress.md) that survive context loss and /clear, with an opt-in completion gate and multi-agent shared state. Manus-style. Works with Claude Code, Codex CLI, Cursor, Kiro, OpenCode and 60+ agents via the SKILL.md standard. Includes Arabic, German, Spanish, and Chinese (Simplified and Traditional).
Comprehensive feature development workflow with specialized agents for codebase exploration, architecture design, and quality review