Deployment-target-specific reference skills for spinlockdevelopment. Currently ships sprites-dev (correct-usage rules for the sprite CLI and sprites.dev API on Windows/Git Bash). Enable only on projects that deploy to the matching platform.
Use when provisioning, deploying to, or operating fly.io machines. Trigger on any mention of flyctl, fly.toml, fly secrets, fly volumes create, fly deploy, fly launch, fly scale, fly logs, fly ssh console, cold-start tuning (min_machines_running, auto_stop_machines), region selection (iad/sjc/fra/etc), volume-migration, or Docker image builds for fly.
Use when running any `sprite` CLI command or calling the sprites.dev API from Windows/Git Bash — prevents path mangling, flag-ordering bugs, and large-file upload failures. Trigger on any mention of Fly.io Sprites, sprites.dev, `sprite exec`, `sprite api`, `sprite console`, `sprite checkpoint`, `sprite url`, uploading files into a sprite, or deploying/restarting a service in a sprite.
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npx claudepluginhub spinlockdevelopment/dev-setup --plugin spindev-deployCore spinlockdevelopment skills for Claude Code project and session lifecycle — end-session wrap-up, init-project baseline, and review-plan pre-implementation hardening. Ships the /end-session, /init-project, and /review-plan slash commands.
Developer-machine setup for spinlockdevelopment — hardened-shell Docker sandbox (hshell launcher), my-status-line (compact Claude Code status line), ubuntu-debloat (fresh Ubuntu dev-box bringup with Chrome, Brave, Docker, mise, Android Studio, VS Code), and create-gh-token (mint and wire a per-project fine-grained GitHub PAT into the git remote). Enable on boxes where you actually set up or sandbox dev environments; skip on Claude Code Web.
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
Comprehensive feature development workflow with specialized agents for codebase exploration, architecture design, and quality review
Design fluency for frontend development. 1 skill with 23 commands (/impeccable polish, /impeccable audit, /impeccable critique, etc.) and curated anti-pattern detection.
UI/UX design intelligence. 67 styles, 161 palettes, 57 font pairings, 25 charts, 15 stacks (React, Next.js, Vue, Svelte, Astro, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, Nuxt, Jetpack Compose). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
Behavioral guidelines to reduce common LLM coding mistakes, derived from Andrej Karpathy's observations on LLM coding pitfalls