Creating, renaming, or organizing Unreal Engine assets
Creating or editing Unreal Engine Blueprints, Blueprint variables, or Blueprint functions
Creating new UE5 C++ classes, organizing header and source files
Writing UE5 C++ code, naming variables, functions, or classes
Creating UE5 delegates, event dispatchers, or callback systems
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A Claude Code plugin marketplace featuring code quality and architecture review tools.
A comprehensive code quality review plugin that analyzes code against fundamental software engineering principles:
Additionally provides feedback on architecture quality, maintainability, and readability.
/plugin marketplace add ./path/to/jadefall-marketplace
Or if hosted on GitHub:
/plugin marketplace add username/jadefall-marketplace
/plugin install code-review@jadefall-marketplace
Select code in your editor or let the plugin review recent changes:
/review
The plugin will provide specific, actionable feedback on:
MIT
npx claudepluginhub rickym-h/jadefall-marketplace --plugin ue5-style-guideTailored feature development workflow with socratic discovery, architecture-first design, SOLID-focused code review, and specialized .NET/UE5 support
Code quality, review, and documentation best practices for Claude Code projects
Build and customize your Claude Code statusline with selectable components
SOLID principles enforcement with automatic project detection and validation for all languages
Comprehensive guide to clean code, refactoring, SOLID principles, code review techniques, and code smell detection.
Comprehensive PR review agents specializing in comments, tests, error handling, type design, code quality, and code simplification
BPX plugin for Unreal Engine asset inspection and safe edit workflows.
Professional coding assistant principles inspired by Uncle Bob
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development