By MSW-Git
MSW 기본 스킬셋 - 플랫폼 규칙, 스크립트 프레임워크, 파일 작성법, 공통 패턴, 에러 가이드. MSW 월드 제작의 기반 지식.
MSW avatar management — costume (CostumeManagerComponent, 17 slots) + animation 3-layer pipeline (StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). Four-level distinction: State key (uppercase) / AvatarBodyActionStateName (lowercase) / MapleAvatarBodyActionState enum / sprite action ID (swingO1, shoot1). Two mapping systems via IsLegacy/ActionSheet/StateToAvatarBodyActionSheet. PlayerControllerComponent auto-transition conflicts with ActionStateChangedEvent resolved via RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent. Applies to any avatar-bearing entity (NPC, monster, etc.), not only DefaultPlayer. Use for costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, equipment, custom action, block auto playback, remap.
Authors MSW `.behaviourtree` files end-to-end and maintains the project-specific authoring spec (`.behaviourDocs/bt-spec.md`). Scans every `.codeblock` whose paired `.mlua` extends `ActionNode`/`DecoratorNode` to build a compact catalog of custom action/decorator UUIDs, propertyKey names, and version-stamped MODNativeType strings. Then generates the full tree: RootNode → Nodes graph, Blackboard variables, nodeProperties wiring, and self-validates parent/child consistency. Triggers: 'create behaviourtree', 'new BT', 'add a behaviour tree', 'BT node graph', '비헤이비어 트리 만들어', '.behaviourtree 생성', 'SequenceNode SelectorNode', 'Blackboard variable', 'definitionId codeblock', 'startNodeId', 'build BT spec', 'refresh bt-spec', 'generate behaviourtree catalog', 'BT 스펙 생성', 'bt-spec.md 만들어', 'rescan BT nodes'.
MSW combat system integration guide. Covers the Attack→Hit pipeline, damage model, i-frame, knockback, Hit Stop, Camera Shake, Sprite Flash, SFX, death/revive, damage skin, hit effect, avatar combat motion, custom events, and AI FSM — all based on MSW native APIs for 2D multi-genre coverage. Keywords: attack, hit, damage, combat, monster, hit effect, critical, projectile, damage skin, knockback, hit stop, combo, HP bar.
MSW DefaultPlayer (character) management. Use the msw-general ModelBuilder to inspect/patch DefaultPlayer.model and Player.model, add/remove components, configure movement speed / jump force / HP / camera, and per-map-mode movement components. Use for DefaultPlayer model, player components, movement speed, jump force, HP, camera, physics. Keywords: player, DefaultPlayer, speed, jump, HP, camera, gravity, revive, respawn, character.
Foundation skill for MSW (MapleStory Worlds). Read this FIRST before anything else in MSW.
Matches all tools
Hooks run on every tool call, not just specific ones
Executes bash commands
Hook triggers when Bash tool is used
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Modifies files
Hook triggers on file write and edit operations
Modifies files
Hook triggers on file write and edit operations
Public plugin repository for AI-assisted MapleStory Worlds (MSW) creation.
This repository currently provides the msw-maker-base-skill plugin, a shared
base skill set for building MSW worlds with AI coding tools.
msw-maker-base-skillCore MSW authoring guidance for:
.mlua scripting patternsplugins/
msw-maker-base-skill/
.claude-plugin/
hooks/
scripts/
skills/
Install or load this repository as a plugin source in your AI coding tool, then
enable msw-maker-base-skill for MSW projects.
For best results, use the skill set inside a valid MapleStory Worlds local workspace and follow the validation steps described by the skills.
This repository is maintained as the public release mirror for the MSW maker base skill set.
npx claudepluginhub msw-git/msw-ai-coding-plugins-official --plugin msw-maker-base-skillUltra-compressed communication mode. Cuts ~75% of tokens while keeping full technical accuracy by speaking like a caveman.
Memory compression system for Claude Code - persist context across sessions
Multi-model consensus engine integrating OpenAI Codex CLI, Gemini CLI, and Claude CLI for collaborative code review and problem-solving.
Curate auto-memory, promote learnings to CLAUDE.md and rules, extract proven patterns into reusable skills.