Generate and modify Metin2 client UI code from screenshots, natural language descriptions, or existing scripts, with an optional second-pass auditor that reviews generated code for issues before emission.
Uses power tools
Uses Bash, Write, or Edit tools
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
A skill for AI coding assistants that generates and modifies Metin2 client UI code. It works with screenshots, natural language descriptions, or existing scripts — and outputs correct, production-ready uiscript dicts, root ui*.py classes, and locale string entries.
m2ui works with all major AI coding tools. Each tool picks up the skill through its native integration mechanism:
| Agent | Mechanism | Auto-activates? |
|---|---|---|
| Claude Code | Plugin system (/m2ui skill) | Yes |
| Codex | Plugin in plugins/m2ui/ | Yes |
| Cursor | .cursor/rules/m2ui.mdc | Yes |
| Windsurf | .windsurf/rules/m2ui.md | Yes |
| Cline | .clinerules/m2ui.md | Yes |
| GitHub Copilot | .github/copilot-instructions.md | Yes |
| Gemini CLI | GEMINI.md extension | Yes |
| Any other agent | AGENTS.md at repo root | Read on demand |
All agents share the same reference documentation. The source of truth is rules/m2ui-activate.md — a CI workflow syncs it to each tool's native format automatically.
Paste this to your AI agent:
Install the m2ui skill from https://github.com/martysama0134/m2ui-skill into my project. For Claude Code, register the repo as a marketplace via `/plugin marketplace add <path>` and then `/plugin install m2ui@m2ui` — the repo ships a ready-to-use `.claude-plugin/marketplace.json` so symlinking alone is NOT enough.
Claude Code does not auto-discover plugins under ~/.claude/plugins/local/. Plugins must be registered via a marketplace and then installed. This repo ships a ready-to-use marketplace descriptor at .claude-plugin/marketplace.json so the same clone serves as both marketplace and plugin source.
Step 1 — clone the repo somewhere local:
# Anywhere on disk; the path doesn't have to be ~/.claude/plugins/local/
git clone https://github.com/martysama0134/m2ui-skill.git /path/to/m2ui-skill
Step 2 — register the marketplace in Claude Code:
/plugin marketplace add /path/to/m2ui-skill
Step 3 — install the plugin from that marketplace:
/plugin install m2ui@m2ui
(The first m2ui is the plugin name; the second is the marketplace name declared in .claude-plugin/marketplace.json.)
Step 4 — restart Claude Code (or run /reload-plugins) to pick up the slash command and skill. Verify with /help — you should see /m2ui in the slash-command list.
To upgrade later: git pull in the cloned dir + restart Claude Code. The marketplace registration persists.
These agents look for rule files at your project root. Copy the relevant directories from this repo into your Metin2 project:
# Clone the skill repo
git clone https://github.com/martysama0134/m2ui-skill.git /tmp/m2ui-skill
# Copy the rule files and reference docs to your project root
cp -r /tmp/m2ui-skill/.cursor /tmp/m2ui-skill/.windsurf /tmp/m2ui-skill/.clinerules your-project/
cp -r /tmp/m2ui-skill/.github/copilot-instructions.md your-project/.github/
cp -r /tmp/m2ui-skill/skills your-project/
Alternatively, add as a submodule at your project root and symlink the rule directories.
The rule files are thin pointers that tell the agent to read the full reference docs in skills/m2ui/reference/.
The Codex plugin is in plugins/m2ui/. Point your Codex configuration to this directory.
Install as a Gemini extension using gemini-extension.json at the repo root.
m2ui exposes both a slash command and a Skill. They reach the same engine — the slash command is a thin entry point that delegates to the skill, which does the actual work. Use whichever feels natural:
Slash command (discoverable via /help):
/m2ui Interactive mode — asks what you want to do
/m2ui screenshot Analyze an attached image, generate matching UI code
/m2ui talk make a shop window Describe a UI in plain language, get generated code
/m2ui script uimovechannel.py Modify an existing UI file
/m2ui diagnose uixxx.py Audit an existing UI file for memory leaks and anti-patterns
Natural language (the skill auto-activates from context):
use m2ui to make a shop window
m2ui screenshot: <attach image>
modify uimovechannel.py with m2ui
m2ui diagnose uixxx.py
audit my UI files with m2ui
The keywords (m2ui, screenshot, diagnose), plus a .py file reference, an attached image, or a plain text description drive auto-detection of the right mode (see Auto-Detection below).
npx claudepluginhub martysama0134/m2ui-skill --plugin m2uiImplement UI designs from specs with pixel-perfect component generation
AI-native UX design system using uxscii standard - create, validate, and compose UI designs through natural language
Expert CLI/TUI design consultant for command structure, visual design, accessibility, and UX patterns
Design superpowers for Claude Code — 35 skills that teach your agent to ideate, research, generate, iterate, and ship beautiful UIs using Google Stitch MCP.
Comprehensive UI/UX design plugin for mobile (iOS, Android, React Native) and web applications with design systems, accessibility, and modern patterns
Build powerful, stateful CLI interfaces for any GUI application using the cli-anything harness methodology.