18 AI-powered skills for Unity 6+ development: code generation, testing, debugging, shaders, multiplayer, DOTS, UI Toolkit, audio, 2D, save system, performance audits, and more.
Guide complet pour le developpement 2D dans Unity 6+ : Tilemap, Sprite, 2D platformer, top-down 2D, 2D physics, Light2D, Sprite Atlas, pixel art, 2D game, jeu 2D, tile, Rule Tile. Commandes : /unity-2d, /2d
Asset loading et content management avec Addressables. Organisation des groupes, chargement async, memory management, remote content. Triggers: /addressables, /assets, 'Addressables', 'AssetReference', 'chargement async', 'remote content', 'DLC', 'asset bundles', 'Resources.Load migration', 'loading screen'.
Animation avancee dans Unity : Animator, IK, Root Motion, Timeline, Playables API, Animation Rigging, blend trees. Triggers: /anim, /animation, 'Animator avance', 'IK', 'Root Motion', 'Timeline', 'Playables API', 'Animation Rigging', 'blend tree', 'state machine animation', 'animation events'.
Systeme audio complet Unity 6+ : SFX, musique, ambiance, spatialisation 3D, AudioMixer, pooling, Audio Random Container, Scriptable Audio Pipeline. Triggers: /unity-audio, /audio, audio, son, musique, AudioMixer, AudioSource, spatial audio, 3D sound, sound design, SFX
Configure le pipeline de build Unity, CI/CD, et deployment. Triggers: /build-config, /ci, /deploy, 'configurer build', 'github actions unity', 'gitlab ci unity', 'gitignore unity', 'build automation'. Scanne le projet, genere les scripts de build C#, les workflows CI/CD, et les fichiers Git optimises.
Own this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimOwn this plugin?
Verify ownership to unlock analytics, metadata editing, and a verified badge. GitHub access is read-only (username + org membership).
Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
18 AI-powered skills for Unity 6+ development. Works with Claude Code, Cursor, Windsurf, Codex, Gemini CLI and any agent that supports the Skills standard.
Each skill is a structured instruction set — decision trees, step-by-step workflows, strict rules, code templates — that turns your AI assistant into a Unity expert.
npx skills add JulianKerignard/Unity-Skills
# Claude Code plugin (native)
claude plugin marketplace add JulianKerignard/Unity-Skills
claude plugin install unity-skills
# Manual clone
git clone https://github.com/JulianKerignard/Unity-Skills.git
cp -r Unity-Skills/skills/ .claude/skills/
| Skill | Triggers |
|---|---|
| unity | Any Unity question — architecture, C# patterns, performance, URP/HDRP, DOTS, project structure |
| Skill | Command | What it does |
|---|---|---|
| unity-code-gen | /unity-code-gen | Generate production C# + NUnit tests with SO events, state machines, async Awaitable |
| unity-refactor | /unity-refactor | Detect code smells, plan safe incremental refactoring, execute one change at a time |
| unity-rapid-proto | /proto | Idea to playable scene in minutes — max 3 scripts, primitives only, no architecture |
| Skill | Command | What it does |
|---|---|---|
| unity-test | /unity-test | NUnit tests — EditMode, PlayMode, async, extract testable logic from MonoBehaviours |
| unity-debug | /unity-debug | Systematic bug diagnosis with decision trees for NullRef, physics, async, lifecycle |
| unity-perf-audit | /perf-audit | Static analysis for 30+ performance anti-patterns with severity scoring |
| Skill | Command | What it does |
|---|---|---|
| unity-shader-gen | /shader | HLSL/ShaderLab shaders — auto-detects URP/HDRP/Built-in, Render Graph, ShadowCaster |
| unity-ui-toolkit | /uitk | UI Toolkit — UXML + USS + C# bindings, runtime and editor UI |
| unity-editor-tools | /editor | Custom inspectors, EditorWindows, PropertyDrawers (IMGUI + UI Toolkit) |
| Skill | Command | What it does |
|---|---|---|
| unity-audio | /unity-audio | Audio system — SFX pooling, music crossfade, AudioMixer, spatial 3D, Audio Random Container |
| unity-2d | /2d | 2D development — Tilemaps, 2D physics, Light2D, Sprite Atlas, platformer/top-down patterns |
| unity-save | /unity-save | Save system — JSON/binary serialization, ISaveable, auto-save, versioning, cloud saves |
| unity-multiplayer | /netcode | Netcode for GameObjects — NetworkBehaviour, RPCs, NetworkVariable, Lobby + Relay |
| unity-addressables | /addressables | Async asset loading, groups, memory management, Resources.Load migration |
| unity-animation | /anim | Animator, IK, Root Motion, Timeline, Playables API, Animation Rigging |
| unity-dots | /dots | ECS, Job System, Burst Compiler for high-performance scenarios |
| Skill | Command | What it does |
|---|---|---|
| unity-build-config | /build-config | CI/CD (GitHub Actions, GitLab CI), Build Profiles, .gitignore, Git LFS |
skills/
unity-*/
├── SKILL.md # Decision tree + workflow + rules (< 200 lines)
└── references/ # Code templates, patterns, recipes
Each SKILL.md contains:
npx claudepluginhub juliankerignard/unity-skillsComprehensive Unity 6 game engine development skills. 35 skills covering scripting, physics, graphics, animation, UI, audio, 2D, ECS/DOTS, Cinemachine, performance profiling, multiplayer, XR, editor tools, 5 Tier 1 correctness skills, 5 Tier 2 architecture skills, and 5 Tier 3 domain translation skills (game loop, NPC behavior, UI patterns, level design, procedural generation). Based on Unity 6.3 LTS official documentation.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development
Complete Unity game development expertise. Covers C# scripting, MonoBehaviour lifecycle, UI systems (UGUI, UI Toolkit), physics, animation, networking (Netcode, Mirror, Photon), modding support, ECS/DOTS, shader development (ShaderLab, HLSL, Shader Graph), editor scripting, performance optimization, build pipelines, and Unity Gaming Services integration.
Skills and agents for developing Unity projects with Claude Code — maintainable test design and implementation, test-first workflow, coding guidelines, scene editing, and more.
Claude Code plugin to integrate unity-cli into Unity development workflows
Unity Editor automation plugin powered by the Unity Control Protocol base skill.