By jesgarram
Run structured cognitive brainstorming sessions for technical architecture, planning, and conceptual work using the GROUND-EXPLORE-DECIDE-STRESS-SHIP protocol. Generate ADRs, specs, plans, Mermaid diagrams, structured explanations, and parse Markdown plans into executable tasks with dependencies.
Generate architecture diagram from ADR section
The structured format for concept explanations. All sections are required.
Research repository or web based on provided context and instructions
Explain concepts with diagrams, write to context/teachings/
Brainstorm session using the Arete cognitive protocol
Convergent thinking phase for brainstorming. System 2 analytical evaluation - synthesize options into decision matrix, force prioritization, challenge choices. Use after explore phase when ready to narrow down options.
Split a complex problem into focused sub-sessions. Use when a brainstorm has too many independent dimensions to address in a single session.
Divergent thinking phase for brainstorming. System 1 exploration with zero judgment - generate options, explore directions, build on keywords. Use when exploring a new problem space after grounding.
Problem discovery phase. Investigative mode - understand the real problem before solving.
Uses power tools
Uses Bash, Write, or Edit tools
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ἀρετή — excellence earned through effort, not given.
LLMs are great at writing code. They're terrible at deciding what to build.
I kept hitting the same wall. I'd give Claude a vague prompt, and ten seconds later I had a docker-compose.yml, a schema, and three new dependencies. No questions asked. I was missing this kind of, you know, annoying senior engineer challenging my decisions. So I was like, I'm going to build one.
That's Arete. A guided brainstorm that forces you to pause, think, and design properly before any code gets written. Five phases, each with exit criteria.
Arete detects whether you're solving a technical or a conceptual problem and routes the questions accordingly.
| Technical | Conceptual |
|---|---|
| System design, schemas, scale | Talks, blog posts, audience |
| "Should I use Kafka or RabbitMQ?" | "How do I explain this migration to execs?" |
flowchart LR
Ground[GROUND] --> Explore[EXPLORE] --> Decide[DECIDE] --> Stress[STRESS] --> Ship[SHIP]
Stress -.->|Flawed| Explore
Stress -.->|Gaps| Decide
Stress -.->|Reframed| Ground
Five phases, each a skill. They run in order. If stress-testing finds gaps, you loop back instead of pushing through.
Ground. Make sure the problem is real. Probes the trigger, the pain, who hurts, the cost of inaction, and the user requirements. Refuses vague pain — "it's slow" gets "how slow, for whom, under what load?" There's a kill switch: if the stakes are vague ("it's not ideal"), the conversation stops. The thing is, most "problems" don't survive ground.
Explore. Diverge. Surfaces multiple approaches before narrowing. No solutioning yet. One question at a time, building on your keywords. You'd be surprised how often "I already know what I want" doesn't survive three minutes of this.
Decide. Converge. Forces a trade-off matrix — effort, risk, reversibility, NFRs. Reversibility is the most undervalued axis in tech decisions, of course, so it's always there. The decision is a provisional bet, not a marriage.
Stress. The grind. Challenge every claim from explore and decide, and on the technical track, sharpen rough user requirements into testable acceptance criteria. Trip-wire: an AC is good enough when you could write a Verify: command for it. Past that point you're spiralling.
Ship. Output the artifacts (see below).
If you walk in with prior research and a clear idea, you don't have to start from Ground. Each phase is its own skill — call /arete:stress directly and start there. I do this myself when I already have a draft and just need the grind.
But only if you know what you're doing. The exit criteria exist because most "problems" don't survive Ground. Skip the phases that already cleared their criteria in your head. Don't skip the ones that didn't.
On the technical track, three artifacts that cross-reference each other:
| Artifact | Lives in | Answers |
|---|---|---|
| ADR | context/designs/ | Why and what |
| Spec | context/specs/ | What's true when done (User Requirements, Acceptance Criteria, NFRs) |
| Plan | context/plans/ | How — tasks with Satisfies: AC-N linking back to the Spec |
The asymmetric coverage rule: every AC in the Spec must be referenced by at least one Plan task whose Verify: is an executable command. Tasks without Satisfies: are allowed — scaffolding, refactors, observability. The reverse direction is intentionally not enforced. The point is to make AC IDs carriers of testability, not theater.
On the conceptual track, Ship produces an outline instead. No AC machinery — outlines don't need it.
Three agents run quietly in parallel without blocking the main brainstorm:
context/teachings/. Triggered by "teach me about X."# Claude Code
/plugin marketplace add jesgarram/arete
/plugin install arete@jesgarram/arete
Then:
/arete:brainstorm "I want to refactor our auth service"
Follow the questions. Don't fight them.
For OpenCode, Copilot, or Codex, see the per-platform install files in .opencode/, .github/, and .codex/. Codex doesn't support subagents, so you get skills only.
| Use Arete | Skip it |
|---|---|
| Anything you'll regret in 6 months | Hotfixes |
| Architecture decisions, greenfield features | Typo fixes, "add a button" |
| "Which database?" questions | Anything under 30 minutes of work |
npx claudepluginhub jesgarram/arete --plugin areteStructured thinking methods that counteract LLM reasoning biases during problem exploration — first principles, inversion, constraint manipulation, perspective forcing, analogy search, and more, with user-gated parallel subagent exploration for deep dives
This skill should be used when users need to generate ideas, explore creative solutions, or systematically brainstorm approaches to problems. Use when users request help with ideation, content planning, product features, marketing campaigns, strategic planning, creative writing, or any task requiring structured idea generation. The skill provides 30+ research-validated prompt patterns across 14 categories with exact templates, success metrics, and domain-specific applications.
The Answer Computer — reasoning tools for brainstorming, planning, architecture design, and deep thinking
Collaborative design dialogue - idea to approaches to design to plan
Technical design collaboration through natural dialogue
Meta-cognition: refine input through brainstorming, refine output through challenge and condensed communication mode.