Grilling session that challenges your plan against the existing domain model and sharpens terminology. Use when user wants to stress-test a plan against their project's language and documented decisions.
Install the team's custom Claude Code status line (directory, git status, model, effort, exact context usage, session token totals). Use when the user asks to set up, install, or fix the Hoopit status bar / statusline.
skillsHoopit's agent skills, distributed as a
Claude Code plugin marketplace.
Each plugin lives under plugins/<group>/ and bundles its skills.
hoopit/skills is private, so Claude Code clones it over git — make sure gh
is installed and your git credentials work (gh auth login, then
gh auth setup-git, or SSH).
Add the marketplace once, then install the plugin(s) you want:
/plugin marketplace add hoopit/skills
/plugin install hoopit-onboarding@hoopit-skills
| Plugin | What's in it |
|---|---|
hoopit-onboarding | Take a fresh machine to a working hoopit/api or hoopit/flutter-app checkout, plus the supporting CLIs |
hoopit-dev | Day-to-day dev workflows and CLIs: Jira/Sentry issues, PR review, Atlassian, CircleCI |
hoopit-misc | Odds and ends: status line, idea stress-testing |
hoopit-matt-picks | A curated set of mattpocock/skills, tracking upstream |
For the exact skills inside each plugin, browse its
plugins/<group>/skills/ directory. The onboarding skills clone their
project repo as a sibling of wherever you run them (e.g. ../api,
../flutter-app).
Refresh later with /plugin marketplace update hoopit-skills. hoopit-matt-picks
is sourced from Matt's repo, so it picks up his latest on update.
The marketplace is declared in
.claude-plugin/marketplace.json. Each Hoopit
plugin is a self-contained directory under plugins/<group>/ with its own
.claude-plugin/plugin.json and a skills/ folder; the marketplace entry just
points source at that directory. Skills are auto-discovered from the plugin's
own skills/ folder, so a plugin exposes only its own skills — this is why
each group gets its own directory rather than a shared top-level skills/ (a
single shared folder would leak every skill into every plugin).
hoopit-matt-picks is the exception: it uses a github source pointing at
mattpocock/skills with strict: false and an explicit skills array listing
the specific skill paths to surface (a marketplace can list a plugin fetched from
a different repo).
Adding or removing a Hoopit skill? When working in this repo, Claude has a project-local
create-hoopit-skillskill (under.claude/skills/) that documents the procedure and the files to keep in sync.
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Sign in to claimBased on adoption, maintenance, documentation, and repository signals. Not a security audit or endorsement.
npx claudepluginhub hoopit/skills --plugin hoopit-miscDay-to-day dev workflows and CLIs: Jira/Sentry issues, PR review, Atlassian, CircleCI.
Take a fresh machine to a working hoopit/api or hoopit/flutter-app checkout, plus the supporting CLIs.
Comprehensive skill pack with 66 specialized skills for full-stack developers: 12 language experts (Python, TypeScript, Go, Rust, C++, Swift, Kotlin, C#, PHP, Java, SQL, JavaScript), 10 backend frameworks, 6 frontend/mobile, plus infrastructure, DevOps, security, and testing. Features progressive disclosure architecture for 50% faster loading.
Tools to maintain and improve CLAUDE.md files - audit quality, capture session learnings, and keep project memory current.
Develop, test, build, and deploy Godot 4.x games with Claude Code. Includes GdUnit4 testing, web/desktop exports, CI/CD pipelines, and deployment to Vercel/GitHub Pages/itch.io.
A growing collection of Claude-compatible academic workflow bundles. Covers scientific figures, manuscript writing and polishing, reviewer assessment, citation retrieval, data availability, paper reading, literature search, response letters, paper-to-PPTX conversion, and evidence-grounded Chinese invention patent drafting. Rules are organized as reusable skill folders with explicit workflows and quality checks.
Create new skills, improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, or benchmark skill performance with variance analysis.
Unity Development Toolkit - Expert agents for scripting/refactoring/optimization, script templates, and Agent Skills for Unity C# development