By gmlxo76
Generate, edit, style-reference, and batch-orchestrate images from Claude Code by dispatching to Codex CLI's built-in imagegen skill.
Edit an image through Codex CLI's built-in imagegen skill
Generate one or more images through Codex CLI's built-in imagegen skill
When the user gives a reference/mockup they want replicated and asks to turn its on-screen elements into game resources, MEASURE every element's real pixel size from the mockup itself BEFORE generating — by detecting each element's exact boundary, never by guessing or arbitrary percentage crops. Run before asset-pipeline / style-gen.
Reorganize an asset-pipeline manifest into a kind-first engine folder layout
Strictly normalize an AI-generated animation sprite sheet so every grid cell is the SAME size and center-anchored, output as one engine-ready sheet. Auto-runs after any sprite-sheet/animation-sheet generation.
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🇰🇷 한국어 자세한 사용 가이드: GUIDE.md
Fork notice. This is a fork of KingGyuSuh/codex-image-in-cc (Apache-2.0). The original three commands (
status,generate,edit) are preserved; this fork adds four production-asset commands —style-gen,asset-pipeline,slice,organize— plus an end-to-end atlas pipeline (strict containment,verify-atlas, kind-first organize layout, transparent-output via magenta chroma key, per-kind convention blocks for sprite / UI / VFX / font / tileset). SeeNOTICEfor attribution andCHANGELOG.mdfor the full evolution.
Claude Code plugin that exposes Codex CLI's built-in imagegen skill as /codex-image:* user-invoked plugin skills, with extra orchestration for shipping-quality game / app asset batches.
The plugin does not implement image generation itself. Each generation skill dispatches to codex exec --full-auto and lets Codex's imagegen skill drive the built-in image_gen tool, save the final artifact, and print a SAVED: <path> line for each output. slice, organize, and the verify-atlas dispatcher subcommand are Pillow / stdlib-backed Python helpers shelled out via the same Node dispatcher.
@openai/codex CLI v0.124.0 or later.codex login session.slice, organize, and verify-atlas. The image-generation commands do not require Python.OPENAI_API_KEY is not required for the default built-in path. Codex can use either a ChatGPT login or API-key login.
claude plugin marketplace add gmlxo76/codex-image-in-cc
claude plugin install codex-image@codex-image-in-cc
git clone https://github.com/gmlxo76/codex-image-in-cc.git
cd codex-image-in-cc
claude plugin marketplace add "$PWD"
claude plugin install codex-image@codex-image-in-cc
Then restart Claude Code if needed. Default install scope is user; pass --scope project or --scope local to limit installation.
Seven user-invoked slash commands:
| Command | Purpose |
|---|---|
/codex-image:status | Node / Codex CLI / login / imagegen skill availability check |
/codex-image:generate | New image from text prompt only |
/codex-image:edit | Modify an existing image (input attached via codex exec --image) |
/codex-image:style-gen | New image whose visual style matches an attached reference (reference itself is never modified or saved) |
/codex-image:asset-pipeline | Interactive batch — plan asset list from project context, confirm, generate each via style-gen, verify atlases |
/codex-image:slice | Slice an atlas sheet into per-cell PNGs + atlas.json sidecar; supports single-sheet and manifest modes |
/codex-image:organize | Reorganize an asset-pipeline manifest into a kind-first engine folder layout |
/codex-image:status
# Generate from text prompt only
/codex-image:generate "A watercolor moonlit library, save to images/library.png at 1024x1024"
/codex-image:generate "5 logo variations of a brass compass on white, save under images/logos/"
# Edit an existing image
/codex-image:edit input.png "Replace the background with a clean white studio backdrop, save to edited.png"
# Generate a NEW image whose visual style matches a reference (the reference is
# attached as a style/composition/mood reference only — never modified or saved)
/codex-image:style-gen reference.png "A coin in this exact style, transparent background, save to assets/icons/coin.png at 512x512"
/codex-image:style-gen "concepts/hero.png" "5 variations of small UI buttons in the same visual style, save under assets/ui/"
# Batch-orchestrate style-gen across a planned asset set (interactive: plans the
# list from your project context, asks you to confirm, then runs style-gen per
# item with a sample-first gate for batches > 10)
/codex-image:asset-pipeline reference.png "RPG mobile game: 5 enemies + 10 items + 4 backgrounds + UI buttons"
/codex-image:asset-pipeline concepts/hero.png "SaaS landing: hero, 4 section illustrations, OG image, favicon"
# Slice an atlas sheet into per-cell PNGs (uniform cell size, content auto-centered)
/codex-image:slice buttons.png buttons_sliced/ "4x5 grid, names primary/secondary/small/wide/icon × normal/hover/pressed/locked"
# Or slice every atlas-kind item in a manifest at once
/codex-image:slice --manifest codex-images/manifest-2026-05-12T08-00Z.json
npx claudepluginhub gmlxo76/codex-image-in-cc --plugin codex-imageMemory compression system for Claude Code - persist context across sessions
Standalone image generation plugin using Nano Banana MCP server. Generates and edits images, icons, diagrams, patterns, and visual assets via Gemini image models. No Gemini CLI dependency required.
Editorial "Web Designer" bundle for Claude Code from Antigravity Awesome Skills.
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