8 Claude Code skills for Meta Quest PWA XR engineering — session lifecycle, rendering, input, passthrough, anchors, layers, RATK, and PWA/Quest packaging
WebXR spatial anchors, hit-testing, anchor creation and persistence on Meta Quest. Use when placing virtual objects on real-world surfaces, persisting object positions across sessions, or implementing hit-testing for object placement.
WebXR input sources on Meta Quest — controllers, hand tracking, input poses, gamepad buttons/axes, select/squeeze events, Three.js XRControllerModelFactory. Use when handling controller input, hand tracking, raycasting from controllers, or rendering controller models.
WebXR Layers API — XRWebGLBinding, Projection, Quad, Cylinder, Cube, and Equirect layers on Meta Quest. Use when adding compositor-native UI panels, 360 backgrounds, or curved screens in WebXR, or when sharp text/image quality is needed without reprojection distortion.
Meta Quest mixed reality passthrough, plane detection, mesh detection, environment blend modes, transparent renderer setup. Use when building AR/MR experiences on Quest, working with real-world planes or room meshes, or enabling passthrough.
PWA manifest for Meta Quest Browser, service worker, installability requirements, Quest-specific manifest extensions (ovr_*), Bubblewrap TWA packaging for Horizon Store. Use when building installable WebXR PWAs for Quest or packaging for the Horizon Store.
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Skill packs for Claude Code and other LLM agent systems, published by Entelligentsia.
| Package | Type | Description |
|---|---|---|
| forge | Meta-generator | Self-enhancing AI software development lifecycle — scans your codebase, generates project-specific workflows, personas, templates, and tools |
| security-watchdog | Security plugin | Auto-scans newly installed/updated Claude Code plugins for prompt injection, malicious hook scripts, and data exfiltration |
| design-patterns | Reference skills | Canonical software design patterns — all 23 GoF + enterprise/DDD patterns (10 skills) |
| llm-patterns | Reference skills | LLM integration patterns — RAG, tool use, agents, guardrails, tool synthesis (9 skills) |
| meta-webxr-skills | Reference skills | Meta Quest PWA XR engineering (8 skills) |
| threejs-skills | Reference skills | Three.js 3D development (10 skills) |
/plugin marketplace add Entelligentsia/skillforge
Then install whichever packs you need:
/plugin install security-watchdog@skillforge
/plugin install design-patterns@skillforge
/plugin install llm-patterns@skillforge
/plugin install threejs-skills@skillforge
/plugin install meta-webxr-skills@skillforge
/reload-plugins
Forge has its own repository. See Entelligentsia/forge for installation instructions.
Forge is different from the reference skill packages. Instead of loading knowledge into context, it generates a complete project-specific engineering practice: agent personas, workflows, templates, review checklists, and tools — all tailored to your stack.
/forge init # Bootstrap SDLC into your project
/sprint-plan # Start your first sprint (generated command)
/engineer ACME-S01-T01 # Plan a task (generated command)
See Entelligentsia/forge for the full vision and design.
| Skill / Command | Purpose |
|---|---|
/security-watchdog:scan-plugin <plugin-id> | Scan any installed plugin for prompt injection, malicious hooks, and data exfiltration |
plugin-security | Threat model and heuristics reference — attack taxonomy, severity guide, detection patterns |
Runs automatically via SessionStart hook: detects newly installed or updated plugins and prompts Claude to scan before your first request.
| Skill | Patterns Covered |
|---|---|
pattern-selection | Entry point — decision tree mapping pain to pattern |
creational | Singleton, Builder, Factory Method, Abstract Factory, Prototype |
structural | Adapter, Facade, Decorator, Proxy, Composite, Flyweight, Bridge |
behavioural | Chain of Responsibility, Command, Strategy, State, Observer, Memento, Mediator, Visitor, Iterator, Template Method |
domain-modeling | Entity, Value Object, Aggregate, Aggregate Root |
data-access | Repository, Unit of Work, Data Mapper, Active Record |
service-layer | Application Service, Domain Service, Service Layer |
domain-events | Domain Events, Transactional Outbox, eventual consistency |
cqrs | Commands, Queries, Read Models, Projections |
anti-corruption | Anti-Corruption Layer, Gateway, Strangler Fig |
| Skill | Pain It Removes |
|---|---|
pattern-selection | Entry point — decision tree for LLM integration patterns |
structured-generation | Output breaks parsers, violates schemas, varies in shape |
rag | LLM hallucinates, lacks domain knowledge, gives stale answers |
tool-use | LLM needs live data, calculations, or side effects |
agent-loop | Task requires autonomous multi-step reasoning |
guardrails | Output contains harmful content, PII, or policy violations |
prompt-engineering | Prompts are ad-hoc, untested, unversioned |
graceful-degradation | Model is down, slow, or over budget |
evaluation-harness | No way to measure quality or detect regressions |
tool-synthesis | LLM called repeatedly for tasks codifiable as deterministic tools |
npx claudepluginhub entelligentsia/skillforge --plugin meta-webxr-skillsSelf-enhancing AI software development lifecycle — generates project-specific SDLC instances from meta-definitions
10 Claude Code skills for production LLM integration — structured generation, RAG, guardrails, prompt engineering, tool use, agent loop, graceful degradation, evaluation harness, and tool synthesis
10 Claude Code skills for Three.js 3D development — scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, post-processing, and interaction
Automatic security scanner for Claude Code plugins — detects newly installed or updated extensions and scans for prompt injection, malicious hook scripts, and data exfiltration
11 Claude Code skills for software design patterns — GoF creational, structural, and behavioural patterns plus enterprise and DDD tactical patterns (Repository, CQRS, Domain Events, Anti-Corruption Layer)
Agent skills for Meta Quest and Horizon OS development. Helps Claude assist with Quest app debugging, performance analysis, project setup, Unity and WebXR workflows, Spatial SDK and Platform SDK integration, store submission checks, and metavr device workflows.
Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.
Comprehensive Three.js skills for building 3D web experiences
Custom commands, skills, agents, rules, hooks, and output styles for Claude Code - session continuity and modern CLI tooling for real-world development workflows
Ultra-compressed communication mode. Cuts ~75% of tokens while keeping full technical accuracy by speaking like a caveman.
Frontend design skill for UI/UX implementation