npx claudepluginhub Zate/cc-godotComprehensive Godot game development plugin for Claude Code featuring project setup, scene/UI templates, debugging tools, performance optimization, and interactive planning agents. Supports 2D/3D game development with rapid iteration workflows.
A comprehensive Claude Code plugin for Godot game development with namespaced commands, intelligent agents, and automated environment setup.
/gd:setup, /gd:init-game, /gd:run, /gd:stopgit clone <godot-mcp-repo-url> ~/projects/godot-mcp
cd ~/projects/godot-mcp
npm install
npm run build
Add the Godot Game Development marketplace
From Claude Code in any directory:
/plugin marketplace add https://github.com/your-username/godot-claude-plugin
Or for local development:
/plugin marketplace add /absolute/path/to/godot-claude-plugin
Install the plugin
/plugin install gd@godot-gamedev
The plugin will be available with the namespace /gd:*
Open your Godot project in Claude Code
cd my-godot-game
claude .
Run setup to configure the environment
/gd:setup
This will:
.mcp.json configuration in your projectRestart Claude Code (required for MCP changes to take effect)
Initialize a new game (optional)
/gd:init-game
Launches an interactive planning agent that will:
Start developing!
/gd:run # Test your game
/gd:stop # Stop the game
| Command | Description |
|---|---|
/gd:setup | Configure Godot development environment and MCP server |
/gd:init-game | Interactive game planning and project initialization |
/gd:run | Launch the game for testing |
/gd:stop | Stop the running game instance |
commands/)Slash commands for common Godot workflows with the /gd: namespace.
agents/)skills/)hooks/)scripts/)${CLAUDE_PLUGIN_ROOT}The /gd:setup command:
~/projects/godot-mcp.mcp.json in your project with correct paths.mcp.json exists, validates the paths instead of recreatingThe /gd:init-game command launches the game-planner agent which:
The godot-dev skill automatically activates when you:
Just ask Claude and it will use the Godot MCP tools:
Create a player character scene with Sprite2D and CollisionShape2D
Add a jump mechanic to my player character
Implement a health system with UI
Create an enemy AI that follows the player
How do I make my camera follow the player smoothly?
What node types should I use for a 2D platformer?
How do I handle collision detection in Godot?
The plugin expects the Godot MCP server at:
~/projects/godot-mcp/build/index.js
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