FLOW — decision-centric product methodology. 5 skills, 3 gates, 3 artifacts, 2 modes. The Great Simplification (v3).
npx claudepluginhub onestudio-os/flow-skillsFLOW methodology — 5 skills for decision-centric product development. 3 gates (Commit/Pulse/Resolve), 3 artifacts (Cycle Brief/Kill-Merge Record/Learning Entry), 2 modes (Discovery/Outcome). v3.0: The Great Simplification.
Decide what to bet on. Run small cycles. Kill what's not working. Keep what you learn.
v3.0.3 · 14 docs · 5 skills · 20 panel meetings
Panel Meeting #20: real team feedback (Shawwa asked if /flow-start personalizes per role). 4 approve, 1 defer.
/flow-start adds 1 role-specific question after core intake (Developer, PM, Designer, QA)..flow/config.yaml. Skippable for multi-hat people.Panel Meeting #19: first real-team feedback (12-person team, 48 hours of use). 6 patches:
/flow-close requires a Learning Entry before archival./flow auto-detects v2 artifacts and offers batch migration.Panel Meeting #18: 3 rounds, 33 agent invocations, 11 panelists, 0 blocks. FLOW was becoming the bloated framework it warned against. The panel rebuilt it from primitives.
| v2 | v3 | Reduction | |
|---|---|---|---|
| Gates | 8 (D1-D3, O1-O5) | 3 (Commit, Pulse, Resolve) | 63% |
| Artifacts | 8 standalone docs | 3 (Cycle Brief, Kill/Merge Record, Learning Entry) | 63% |
| Concepts | 21+ named | 7 (4 primitives + 3 config) | 67% |
| Anti-patterns | 21 | 7 named + 14 inlined | 67% |
| Skills | 19 commands | 5 | 74% |
| Doc lines | 5,235 | 1,526 | 71% |
| Glossary | 50+ terms | ~15 | 70% |
FLOW optimizes for decisions, not velocity. Every concept exists to answer three questions:
| Mode | Risk | Goal | Output |
|---|---|---|---|
| Discovery | Building the wrong thing | Learning | Evidence |
| Outcome | Failing to ship the right thing | Shipping | Working product + metric |
| Gate | When | Purpose |
|---|---|---|
| G1 Commit | Before cycle starts | Is the bet sound? Kill condition set? (Blocking) |
| G2 Pulse | Mid-cycle | Kill condition triggered? Evidence accumulating? |
| G3 Resolve | Cycle end | Kill, Merge, or Continue? Evidence-driven. |
| Artifact | What it is |
|---|---|
| Cycle Brief | Living doc per cycle: bet + plan + evidence |
| Kill/Merge Record | Decision + reasoning at G3 |
| Learning Entry | What we learned. Outlives the cycle. |
Vision -> Strategy -> Bet -> Cycle
Every cycle traces upward. No trace = no entry.
| Command | Purpose |
|---|---|
/flow | Context-aware entry point. Status, routing, auto-init. |
/flow-start | Begin work. 3-5 questions -> Cycle Brief. |
/flow-check | Evaluate. G2 Pulse, G3 Resolve, reconciliation. |
/flow-close | End work. Kill/merge, learning capture. |
/flow-coach | Thinking partner. 1-1-1 rule: 1 observation, 1 suggestion, 1 question. |
/flow in any project. First time? It auto-initializes./flow-start to begin a cycle. Answer 3-5 questions. Get a Cycle Brief./flow-check for a mid-cycle pulse./flow-close when done. Kill, merge, or continue. Capture the learning.Add to your project's CLAUDE.md:
14 files in docs/:
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