AI-powered Unreal Engine development toolkit
npx claudepluginhub etelyatn/cortex-toolkitAI-powered Unreal Engine development toolkit. Skills, agents, and domain knowledge for Claude Code, Codex, and Cursor — powered by UnrealCortex MCP.
AI-powered Unreal Engine development toolkit. Skills, agents, and domain knowledge for Claude Code, Codex, and Cursor — powered by UnrealCortex MCP.
| Feature | Claude Code | Codex | Cursor |
|---|---|---|---|
Skills (skills/) | ✅ | ✅ via symlink | ✅ |
Agents (agents/) | ✅ | ❌ | ✅ |
Hooks (hooks/) | ✅ | ❌ | ⚠️ |
| MCP tools | ✅ | ✅ | ✅ |
claude plugin marketplace add etelyatn/cortex-toolkit
claude plugin install cortex-toolkit
Then open your project and run /cortex-init to configure MCP and project memory.
See .codex/INSTALL.md for full instructions.
git clone https://github.com/etelyatn/cortex-toolkit.git ~/.cortex-toolkit
# Create a symlink in your project root
ln -s ~/.cortex-toolkit/skills skills
See docs/cursor-setup.md for full instructions.
If you prefer not to use /cortex-init, add the context block manually:
templates/claude-block.md to your project's CLAUDE.mdtemplates/agents-block.md to your project's AGENTS.mdThen create .cortex/ manually following the structure in Project Memory.
/cortex-start to verify the connection and get a guided introduction/cortex-help anytime to discover available skills or get contextual suggestionsSkills are invoked with /skill-name in Claude Code. Skills launch specialized agents to handle complex workflows and keep your conversation clean by running MCP tool sequences in the background.
| Skill | Description |
|---|---|
/cortex-blueprint | Create, modify, review, or debug Blueprints — structure, graphs, variables, functions, best practices |
/cortex-bp-migrate | Migrate Blueprints to C++ using the V7 migration pipeline |
| Skill | Description |
|---|---|
/cortex-data | Create, populate, or review DataTables, DataAssets, CurveTables, or StringTables — including balance and integrity checks |
| Skill | Description |
|---|---|
/cortex-level | Place, organize, or review actors in a level |
| Skill | Description |
|---|---|
/cortex-material | Create or review materials, instances, parameter collections, or material graphs |
| Skill | Description |
|---|---|
/cortex-qa-init | Prepare QA context and generate an initial game profile for scenario-driven testing |
/cortex-qa-interactive | Drive live exploratory testing in PIE with tight observe-act-assert loops |
/cortex-qa-run | Execute a scenario file through the QA agent and return findings with report artifacts |
| Skill | Description |
|---|---|
/cortex-reflect | Assess blast radius before breaking changes, or analyze class architecture and cross-references |
| Skill | Description |
|---|---|
/cortex-ui | Create or review UMG widgets, screens, or UI components |
| Skill | Description |
|---|---|
/cortex-help | Discover available skills and get contextual guidance |
/cortex-init | Initialize a new project with Cortex configuration |
/cortex-start | Start a Cortex session, verify editor connection, and run guided onboarding |
/cortex-test | Run Unreal C++ and Python MCP tests (dual-track test runner) |
| Skill | Description |
|---|---|
/cortex-build | Build the Unreal project after modifying C++ source files |
/cortex-editor | Open the Unreal Editor when it needs to be running |
/cortex-restart | Restart the Unreal Editor after C++ changes need recompilation |
/cortex-schema-refresh | Refresh .cortex/schema/ project snapshot files |
/cortex-status | Check MCP connection health, editor status, and connection recovery |
Specialized agents launched by skills. Each agent has deep knowledge of a specific Unreal Engine domain and reads .cortex/domains/*.md to follow your project conventions automatically.
Official prompts.chat marketplace - AI prompts, skills, and tools for Claude Code
Open Design — local-first design app exposed to coding agents over MCP. Install once with your agent's plugin command and projects/files/skills are reachable through stdio.
Behavioral guidelines to reduce common LLM coding mistakes, derived from Andrej Karpathy's observations