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From zelda-sounds
Plays configured sounds via Node.js script on events like SessionStart, Stop, Notification, SubagentStop, PostToolUseFailure, and Pre/PostToolUse for plan modes/user questions. No bash or file writes.
7 events · 9 hooks
Where this hook configuration is defined
Defined in hooks/hooks.json
Event handlers and matchers — expand Raw Configuration for the full JSON
node "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "task-complete"AskUserQuestionnode "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "attention-needed"ExitPlanModenode "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "plan-ready"EnterPlanModenode "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "plan-mode-entered"ExitPlanModenode "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "plan-approved".*node "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "notification"startup|resumenode "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "session-started".*node "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "subagent-done".*node "${CLAUDE_PLUGIN_ROOT}/hooks/play-configured-sound.mjs" "error"npx claudepluginhub wezzard/skills --plugin zelda-sounds