Reviews 3D art assets — models, rigs, animation clips, materials, lighting, and LODs — against pipeline conventions and produces a structured pass/fail report with actionable fix recommendations.
How this command is triggered — by the user, by Claude, or both
Slash command
/everything-game-dev-code:art-3d-passThe summary Claude sees in its command listing — used to decide when to auto-load this command
# /art-3d-pass ## Purpose Review the project's 3D art assets — models, rigs, animation clips, materials, and lighting/LOD setup — against the art bible and pipeline conventions. Produces a structured report with issues, warnings, and recommendations. ## Use When - New 3D assets have been added and need validation before merge. - Placeholder 3D primitives are being replaced with final models and drop-in compatibility must be verified. - A milestone review requires confirmation that 3D assets meet the quality bar. - Frame or memory budgets point at geometry, materials, lights, or LODs. ## ...
Review the project's 3D art assets — models, rigs, animation clips, materials, and lighting/LOD setup — against the art bible and pipeline conventions. Produces a structured report with issues, warnings, and recommendations.
performance-reviewer when triangle counts, material counts, or light budgets exceed platform targets.npx claudepluginhub mrcalderon3d/everything-game-dev-code/helpDisplays help and documentation for Web3D Integration Patterns, including common patterns, examples, official docs links, troubleshooting guidance, and key concepts.